Commande de la console de Counter-Strike Source

Voici la liste complete des lignes de commande utilisable dans la console de Counter-Strike Source.


Je n'ai pas traduit les descriptions ŕ cause du nombre de commandes utilisables (1772).
J'espčre que cela pourra vous aidez dans vos recherches.

  Nom    Type    Description  
  addip    Commande     Add an IP address to the ban list.  
  adsp_alley_min    Valeur       
  adsp_courtyard_min    Valeur       
  adsp_debug    Valeur       
  adsp_door_height    Valeur       
  adsp_duct_min    Valeur       
  adsp_hall_min    Valeur       
  adsp_low_ceiling    Valeur       
  adsp_opencourtyard_min    Valeur       
  adsp_openspace_min    Valeur       
  adsp_openstreet_min    Valeur       
  adsp_openwall_min    Valeur       
  adsp_room_min    Valeur       
  adsp_street_min    Valeur       
  adsp_tunnel_min    Valeur       
  adsp_wall_height    Valeur       
  ai_auto_contact_solver    Valeur       
  ai_block_damage    Valeur       
  ai_clear_bad_links    Commande     Clears bits set on nav links indicating link is unusable   
  ai_debug_assault    Valeur       
  ai_debug_avoidancebounds    Valeur       
  ai_debug_directnavprobe    Valeur       
  ai_debug_doors    Valeur       
  ai_debug_dyninteractions    Valeur     Debug the NPC dynamic interaction system.  
  ai_debug_efficiency    Valeur       
  ai_debug_enemies    Valeur       
  ai_debug_expressions    Valeur     Show random expression decisions for NPCs.  
  ai_debug_follow    Valeur       
  ai_debug_loners    Valeur       
  ai_debug_looktargets    Valeur       
  ai_debug_los    Valeur     NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l  
  ai_debug_nav    Valeur       
  ai_debug_node_connect    Commande     Debug the attempted connection between two nodes  
  ai_debug_ragdoll_magnets    Valeur       
  ai_debug_shoot_positions    Valeur       
  ai_debug_speech    Valeur       
  ai_debug_squads    Valeur       
  ai_debug_think_ticks    Valeur       
  ai_debugscriptconditions    Valeur       
  ai_default_efficient    Valeur       
  ai_disable    Commande     Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t  
  ai_drawbattlelines    Valeur       
  ai_drop_hint    Commande     Drop an ai_hint at the player's current eye position.  
  ai_dump_hints    Commande       
  ai_efficiency_override    Valeur       
  ai_expression_frametime    Valeur     Maximum frametime to still play background expressions.  
  ai_expression_optimization    Valeur     Disable npc background expressions when you can't see them.  
  ai_follow_use_points    Valeur       
  ai_follow_use_points_when_moving    Valeur       
  ai_force_serverside_ragdoll    Valeur       
  ai_frametime_limit    Valeur     frametime limit for min efficiency AIE_NORMAL (in sec's).  
  ai_lead_time    Valeur       
  ai_LOS_mode    Valeur       
  ai_moveprobe_debug    Valeur       
  ai_moveprobe_jump_debug    Valeur       
  ai_moveprobe_usetracelist    Valeur       
  ai_next_hull    Commande     Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are   
  ai_no_local_paths    Valeur       
  ai_no_node_cache    Valeur       
  ai_no_select_box    Valeur       
  ai_no_steer    Valeur       
  ai_no_talk_delay    Valeur       
  ai_nodes    Commande     Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a  
  ai_norebuildgraph    Valeur       
  ai_path_adjust_speed_on_immediate_turns    Valeur       
  ai_path_insert_pause_at_est_end    Valeur       
  ai_path_insert_pause_at_obstruction    Valeur       
  ai_radial_max_link_dist    Valeur       
  ai_reaction_delay_alert    Valeur       
  ai_reaction_delay_idle    Valeur       
  ai_rebalance_thinks    Valeur       
  ai_report_task_timings_on_limit    Valeur       
  ai_resume    Commande     If NPC is stepping through tasks (see ai_step ) will resume normal processing.  
  ai_sequence_debug    Valeur       
  ai_set_move_height_epsilon    Commande     Set how high AI bumps up ground walkers when checking steps  
  ai_setupbones_debug    Valeur     Shows that bones that are setup every think  
  ai_shot_bias    Valeur       
  ai_shot_bias_max    Valeur       
  ai_shot_bias_min    Valeur       
  ai_shot_stats    Valeur       
  ai_shot_stats_term    Valeur       
  ai_show_connect    Commande     Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows  
  ai_show_connect_fly    Commande     Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows  
  ai_show_connect_jump    Commande     Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows  
  ai_show_graph_connect    Commande     Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by   
  ai_show_grid    Commande     Draw a grid on the floor where looking.  
  ai_show_hints    Commande     Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -   
  ai_show_hull    Commande     Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows  
  ai_show_hull_attacks    Valeur       
  ai_show_node    Commande     Highlight the specified node  
  ai_show_think_tolerance    Valeur       
  ai_show_visibility    Commande     Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d  
  ai_simulate_task_overtime    Valeur       
  ai_spread_cone_focus_time    Valeur       
  ai_spread_defocused_cone_multiplier    Valeur       
  ai_spread_pattern_focus_time    Valeur       
  ai_step    Commande     NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no  
  ai_test_moveprobe_ignoresmall    Valeur       
  ai_think_limit_label    Valeur       
  ai_use_clipped_paths    Valeur       
  ai_use_efficiency    Valeur       
  ai_use_frame_think_limits    Valeur       
  ai_use_think_optimizations    Valeur       
  ai_use_visibility_cache    Valeur       
  ainet_generate_report    Commande     Generate a report to the console.  
  ainet_generate_report_only    Commande     Generate a report to the console.  
  air_density    Commande     Changes the density of air for drag computations.  
  alias    Commande     Alias a command.  
  ammo_338mag_max    Valeur       
  ammo_357sig_max    Valeur       
  ammo_45acp_max    Valeur       
  ammo_50AE_max    Valeur       
  ammo_556mm_box_max    Valeur       
  ammo_556mm_max    Valeur       
  ammo_57mm_max    Valeur       
  ammo_762mm_max    Valeur       
  ammo_9mm_max    Valeur       
  ammo_buckshot_max    Valeur       
  ammo_flashbang_max    Valeur       
  ammo_hegrenade_max    Valeur       
  ammo_smokegrenade_max    Valeur       
  askconnect_accept    Commande     Accept a redirect request by the server.  
  async_allow_held_files    Valeur     Allow AsyncBegin/EndRead()  
  async_mode    Valeur     Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous  
  async_resume    Commande       
  async_serialize    Valeur     Force async reads to serialize for profiling  
  async_simulate_delay    Valeur     Simulate a delay of up to a set msec per file operation  
  async_simulate_mixed_mode    Valeur     Simulate a mix of async load styles  
  async_suspend    Commande       
  async_toggle_priority    Commande       
  autoaim_max_deflect    Valeur       
  autoaim_max_dist    Valeur       
  autobuy    Commande     Attempt to purchase items with the order listed in cl_autobuy  
  autosave    Commande       
  autosavedangerous    Commande       
  autosavedangerousissafe    Commande       
  banid    Commande     Add a user ID to the ban list.  
  banip    Commande     Add an IP address to the ban list.  
  bench_end    Commande     Ends gathering of info.  
  bench_showstatsdialog    Commande     Shows a dialog displaying the most recent benchmark results.  
  bench_start    Commande     Starts gathering of info. Arguments  
  bench_upload    Commande     Uploads most recent benchmark stats to the Valve servers.  
  benchframe    Commande     Takes a snapshot of a particular frame in a time demo.  
  bgmvolume    Valeur     CD sound playback volume.  
  bind    Commande     Bind a key.  
  BindToggle    Commande       
  blink_duration    Valeur     How many seconds an eye blink will last.  
  bloodspray    Commande     blood  
  bot_add    Commande     bot_add "t/ct" "type" "difficulty" "name" - Adds a bot matching the given criteria.  
  bot_add_ct    Commande     bot_add_ct "type" "difficulty" "name" - Adds a Counter-Terrorist bot matching the given criteria.  
  bot_add_t    Commande     bot_add_t "type" "difficulty" "name" - Adds a terrorist bot matching the given criteria.  
  bot_all_weapons    Commande     Allows the bots to use all weapons  
  bot_allow_grenades    Valeur     If nonzero, bots may use grenades.  
  bot_allow_machine_guns    Valeur     If nonzero, bots may use the machine gun.  
  bot_allow_pistols    Valeur     If nonzero, bots may use pistols.  
  bot_allow_rifles    Valeur     If nonzero, bots may use rifles.  
  bot_allow_rogues    Valeur     If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.  
  bot_allow_shotguns    Valeur     If nonzero, bots may use shotguns.  
  bot_allow_snipers    Valeur     If nonzero, bots may use sniper rifles.  
  bot_allow_sub_machine_guns    Valeur     If nonzero, bots may use sub-machine guns.  
  bot_auto_follow    Valeur     If nonzero, bots with high co-op may automatically follow a nearby human player.  
  bot_auto_vacate    Valeur     If nonzero, bots will automatically leave to make room for human players.  
  bot_chatter    Valeur     Control how bots talk. Allowed values  
  bot_crouch    Valeur       
  bot_debug    Valeur     For internal testing purposes.  
  bot_debug_target    Valeur     For internal testing purposes.  
  bot_defer_to_human    Valeur     If nonzero and there is a human on the team, the bots will not do the scenario tasks.  
  bot_difficulty    Valeur     Defines the skill of bots joining the game. Values are  
  bot_dont_shoot    Valeur     If nonzero, bots will not fire weapons (for debugging).  
  bot_eco_limit    Valeur     If nonzero, bots will not buy if their money falls below this amount.  
  bot_flipout    Valeur     If nonzero, bots use no CPU for AI. Instead, they run around randomly.  
  bot_freeze    Valeur       
  bot_goto_mark    Commande     Sends a bot to the selected nav area (useful for testing navigation meshes)  
  bot_join_after_player    Valeur     If nonzero, bots wait until a player joins before entering the game.  
  bot_join_delay    Valeur     Prevents bots from joining the server for this many seconds after a map change.  
  bot_join_team    Valeur     Determines the team bots will join into. Allowed values  
  bot_kick    Commande     bot_kick "all" "t/ct" "type" "difficulty" "name" - Kicks a specific bot, or all bots, matching the given criteria.  
  bot_kill    Commande     bot_kill "all" "t/ct" "type" "difficulty" "name" - Kills a specific bot, or all bots, matching the given criteria.  
  bot_knives_only    Commande     Restricts the bots to only using knives  
  bot_loadout    Valeur     bots are given these items at round start  
  bot_mimic    Valeur       
  bot_mimic_yaw_offset    Valeur       
  bot_pistols_only    Commande     Restricts the bots to only using pistols  
  bot_prefix    Valeur     This string is prefixed to the name of all bots that join the game. "difficulty" will be replaced with the bot's difficulty. " " 
  bot_profile_db    Valeur     The filename from which bot profiles will be read.  
  bot_quota    Valeur     Determines the total number of bots in the game.  
  bot_quota_mode    Valeur     Determines the type of quota. Allowed values  
  bot_show_battlefront    Valeur     Show areas where rushing players will initially meet.  
  bot_show_nav    Valeur     For internal testing purposes.  
  bot_show_occupy_time    Valeur     Show when each nav area can first be reached by each team.  
  bot_snipers_only    Commande     Restricts the bots to only using sniper rifles  
  bot_stop    Valeur     If nonzero, immediately stops all bot processing.  
  bot_traceview    Valeur     For internal testing purposes.  
  bot_walk    Valeur     If nonzero, bots can only walk, not run.  
  bot_zombie    Valeur     If nonzero, bots will stay in idle mode and not attack.  
  box    Commande     Draw a debug box.  
  breakable_disable_gib_limit    Valeur       
  breakable_multiplayer    Valeur       
  buddha    Commande     Toggle. Player takes damage but won't die. (Shows red cross when health is zero)  
  budget_averages_window    Valeur     number of frames to look at when figuring out average frametimes  
  budget_background_alpha    Valeur     how translucent the budget panel is  
  budget_bargraph_background_alpha    Valeur     how translucent the budget panel is  
  budget_bargraph_range_ms    Valeur     budget bargraph range in milliseconds  
  budget_history_numsamplesvisible    Valeur     number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel  
  budget_history_range_ms    Valeur     budget history range in milliseconds  
  budget_panel_bottom_of_history_fraction    Valeur     number between 0 and 1  
  budget_panel_height    Valeur     height in pixels of the budget panel  
  budget_panel_width    Valeur     width in pixels of the budget panel  
  budget_panel_x    Valeur     number of pixels from the left side of the game screen to draw the budget panel  
  budget_panel_y    Valeur     number of pixels from the top side of the game screen to draw the budget panel  
  budget_peaks_window    Valeur     number of frames to look at when figuring out peak frametimes  
  budget_show_averages    Valeur     enable/disable averages in the budget panel  
  budget_show_history    Valeur     turn history graph off and on. . good to turn off on low end  
  budget_show_peaks    Valeur     enable/disable peaks in the budget panel  
  bug    Commande     Show/hide the bug reporting UI.  
  bug_swap    Commande     Automatically swaps the current weapon for the bug bait and back again.  
  bugreporter_includebsp    Valeur     Include .bsp for internal bug submissions.  
  buildcubemaps    Commande     Rebuild cubemaps.  
  building_cubemaps    Valeur       
  buyequip    Commande     Show equipment buy menu  
  buymenu    Commande     Show main buy menu  
  c_maxdistance    Valeur       
  c_maxpitch    Valeur       
  c_maxyaw    Valeur       
  c_mindistance    Valeur       
  c_minpitch    Valeur       
  c_minyaw    Valeur       
  c_orthoheight    Valeur       
  c_orthowidth    Valeur       
  cache_print    Commande     cache_print [section] Print out contents of cache memory.  
  cache_print_lru    Commande     cache_print_lru [section] Print out contents of cache memory.  
  cache_print_summary    Commande     cache_print_summary [section] Print out a summary contents of cache memory.  
  cam_command    Valeur       
  cam_idealdist    Valeur       
  cam_idealpitch    Valeur       
  cam_idealyaw    Valeur       
  cam_snapto    Valeur       
  camortho    Commande     Switch to orthographic camera.  
  cancelselect    Commande       
  cast_hull    Commande     Tests hull collision detection  
  cast_ray    Commande     Tests collision detection  
  cc_captiontrace    Valeur     Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)  
  cc_emit    Commande     Emits a closed caption  
  cc_flush    Commande     Flushes async'd captions.  
  cc_lang    Valeur     Current close caption language (emtpy = use game UI language)  
  cc_linger_time    Valeur     Close caption linger time.  
  cc_lookup_crc    Commande     For tracking down missing CC token strings   
  cc_minvisibleitems    Valeur     Minimum number of caption items to show.  
  cc_predisplay_time    Valeur     Close caption delay before showing caption.  
  cc_random    Commande     Emits a random caption  
  cc_sentencecaptionnorepeat    Valeur     How often a sentence can repeat.  
  cc_showblocks    Commande     Toggles showing which blocks are pending/loaded async.  
  cc_subtitles    Valeur     If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).  
  cd    Commande     Play or stop a cd track.  
  centerview    Commande       
  ch_createairboat    Commande     Spawn airboat in front of the player.  
  ch_createjeep    Commande     Spawn jeep in front of the player.  
  changelevel    Commande     Change server to the specified map  
  changelevel2    Commande     Transition to the specified map in single player  
  chooseteam    Commande     Choose a new team  
  cl_allowdownload    Valeur     Client downloads customization files  
  cl_allowupload    Valeur     Client uploads customization files  
  cl_anglespeedkey    Valeur       
  cl_animationinfo    Commande     Hud element to examine.  
  cl_autobuy    Valeur     The order in which autobuy will attempt to purchase items  
  cl_autohelp    Valeur     Auto-help  
  cl_autowepswitch    Valeur     Automatically switch to picked up weapons (if more powerful)  
  cl_backspeed    Valeur       
  cl_bob    Valeur       
  cl_bobcycle    Valeur       
  cl_bobup    Valeur       
  cl_buy_favorite    Commande     Purchase a favorite weapon/equipment loadout  
  cl_buy_favorite_nowarn    Valeur     Skips the error prompt when saving an invalid buy favorite  
  cl_buy_favorite_quiet    Valeur     Skips the prompt when saving a buy favorite in the buy menu  
  cl_buy_favorite_reset    Commande     Reset favorite loadouts to the default  
  cl_buy_favorite_set    Commande     Saves the current loadout as a favorite  
  cl_c4dynamiclight    Valeur     Draw dynamic light when planted c4 flashes  
  cl_c4progressbar    Valeur     Draw progress bar when defusing the C4  
  cl_chatfilters    Valeur     Stores the chat filter settings   
  cl_class    Valeur     Default class when joining a game  
  cl_clock_correction    Valeur     Enable/disable clock correction on the client.  
  cl_clock_correction_adjustment_max_amount    Valeur     Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount   
  cl_clock_correction_adjustment_max_offset    Valeur     As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply  
  cl_clock_correction_adjustment_min_offset    Valeur     If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.  
  cl_clock_correction_force_server_tick    Valeur     Force clock correction to match the server tick + this offset (-999 disables it).  
  cl_clock_showdebuginfo    Valeur     Show debugging info about the clock drift.   
  cl_clockdrift_max_ms    Valeur     Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.  
  cl_cmdrate    Valeur     Max number of command packets sent to server per second  
  cl_crosshairalpha    Valeur       
  cl_crosshaircolor    Valeur       
  cl_crosshairscale    Valeur       
  cl_crosshairusealpha    Valeur       
  cl_customsounds    Valeur     Enable customized player sound playback  
  cl_debugrumble    Valeur     Turn on rumble debugging spew  
  cl_demoviewoverride    Valeur     Override view during demo playback  
  cl_detail_avoid_force    Valeur     force with which to avoid players ( in units, percentage of the width of the detail sprite )  
  cl_detail_avoid_radius    Valeur     radius around detail sprite to avoid players  
  cl_detail_avoid_recover_speed    Valeur     how fast to recover position after avoiding players  
  cl_detail_max_sway    Valeur     Amplitude of the detail prop sway  
  cl_detaildist    Valeur       
  cl_detailfade    Valeur       
  cl_downloadfilter    Valeur     Determines which files can be downloaded from the server (all, none, nosounds)  
  cl_drawhud    Valeur     Enable the rendering of the hud  
  cl_drawleaf    Valeur       
  cl_drawmaterial    Valeur     Draw a particular material over the frame  
  cl_drawmonitors    Valeur       
  cl_drawshadowtexture    Valeur       
  cl_dynamiccrosshair    Valeur       
  cl_ejectbrass    Valeur       
  cl_ent_absbox    Commande     Displays the client's absbox for the entity under the crosshair.  
  cl_ent_bbox    Commande     Displays the client's bounding box for the entity under the crosshair.  
  cl_ent_rbox    Commande     Displays the client's render box for the entity under the crosshair.  
  cl_entityreport    Valeur     For debugging, draw entity states to console  
  cl_extrapolate    Valeur     Enable/disable extrapolation if interpolation history runs out.  
  cl_extrapolate_amount    Valeur     Set how many seconds the client will extrapolate entities for.  
  cl_flushentitypacket    Valeur     For debugging. Force the engine to flush an entity packet.  
  cl_forcepreload    Valeur     Whether we should force preloading.  
  cl_forwardspeed    Valeur       
  cl_fullupdate    Commande     Forces the server to send a full update packet  
  cl_idealpitchscale    Valeur       
  cl_ignorepackets    Valeur     Force client to ignore packets (for debugging).  
  cl_interp    Valeur     temp var for backwards compatibility during beta  
  cl_interp_all    Valeur     Disable interpolation list optimizations.  
  cl_interp_npcs    Valeur     Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)  
  cl_interp_ratio    Valeur     Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).  
  cl_interpolate    Valeur     Interpolate entities on the client.  
  cl_lagcomp_errorcheck    Valeur     Player index of other player to check for position errors.  
  cl_lagcompensation    Valeur     Perform server side lag compensation of weapon firing events.  
  cl_language    Valeur     Language (from HKCU\Software\Valve\Steam\Language)  
  cl_left_hand_ik    Valeur     Attach player's left hand to rifle with IK.  
  cl_leveloverview    Valeur       
  cl_leveloverviewmarker    Valeur       
  cl_localnetworkbackdoor    Valeur     Enable network optimizations for single player games.  
  cl_locationalpha    Valeur       
  cl_logofile    Valeur     Spraypoint logo decal.  
  cl_maxrenderable_dist    Valeur     Max distance from the camera at which things will be rendered  
  cl_min_ct    Valeur     Controls which CT model is used when cl_minmodels is set.  
  cl_min_t    Valeur     Controls which Terrorist model is used when cl_minmodels is set.  
  cl_minmodels    Valeur     Uses one player model for each team.  
  cl_mouseenable    Valeur       
  cl_mouselook    Valeur     Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.  
  cl_observercrosshair    Valeur       
  cl_overdraw_test    Valeur       
  cl_panelanimation    Commande     Shows panel animation variables  
  cl_particleeffect_aabb_buffer    Valeur     Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft  
  cl_particles_dump_effects    Commande       
  cl_particles_show_bbox    Valeur       
  cl_pclass    Valeur     Dump entity by prediction classname.  
  cl_pdump    Valeur     Dump info about this entity to screen.  
  cl_phys_props_enable    Valeur     Disable clientside physics props (must be set before loading a level).  
  cl_phys_props_max    Valeur     Maximum clientside physic props  
  cl_phys_timescale    Valeur     Sets the scale of time for client-side physics (ragdolls)  
  cl_pitchdown    Valeur       
  cl_pitchspeed    Valeur       
  cl_pitchup    Valeur       
  cl_playback_screenshots    Valeur     Allows the client to playback screenshot and jpeg commands in demos.  
  cl_precacheinfo    Commande     Show precache info (client).  
  cl_pred_optimize    Valeur     Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)  
  cl_predict    Valeur     Perform client side prediction.  
  cl_predictionlist    Valeur     Show which entities are predicting   
  cl_predictweapons    Valeur     Perform client side prediction of weapon effects.  
  cl_radar_locked    Valeur     Lock the angle of the radar display?  
  cl_radaralpha    Valeur       
  cl_radartype    Valeur       
  cl_ragdoll_collide    Valeur       
  cl_ragdoll_physics_enable    Valeur     Enable/disable ragdoll physics.  
  cl_rebuy    Valeur     The order in which rebuy will attempt to repurchase items  
  cl_removedecals    Commande     Remove the decals from the entity under the crosshair.  
  cl_resend    Valeur     Delay in seconds before the client will resend the 'connect' attempt  
  cl_righthand    Valeur     Use right-handed view models.  
  cl_rumblescale    Valeur     Scale sensitivity of rumble effects (0 to 1.0)  
  cl_scalecrosshair    Valeur       
  cl_SetupAllBones    Valeur       
  cl_show_splashes    Valeur       
  cl_showanimstate    Valeur     Show the (client) animation state for the specified entity (-1 for none).  
  cl_showanimstate_log    Valeur     1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.  
  cl_ShowBoneSetupEnts    Valeur     Show which entities are having their bones setup each frame.  
  cl_showents    Commande     Dump entity list to console.  
  cl_showerror    Valeur     Show prediction errors, 2 for above plus detailed field deltas.  
  cl_showevents    Valeur     Print event firing info in the console  
  cl_showfps    Valeur     Draw fps meter at top of screen (1 = fps, 2 = smooth fps)  
  cl_showpausedimage    Valeur     Show the 'Paused' image when game is paused.  
  cl_showpluginmessages    Valeur     Allow plugins to display messages to you  
  cl_showpos    Valeur     Draw current position at top of screen  
  cl_ShowSunVectors    Valeur       
  cl_showtextmsg    Valeur     Enable/disable text messages printing on the screen.  
  cl_sidespeed    Valeur       
  cl_smooth    Valeur     Smooth view/eye origin after prediction errors  
  cl_smoothtime    Valeur     Smooth client's view after prediction error over this many seconds  
  cl_soundemitter_flush    Commande     Flushes the sounds.txt system (client only)  
  cl_soundfile    Valeur     Jingle sound file.  
  cl_soundscape_flush    Commande     Flushes the client side soundscapes  
  cl_soundscape_printdebuginfo    Commande     print soundscapes  
  cl_spec_mode    Valeur     spectator mode  
  cl_sporeclipdistance    Valeur       
  cl_sun_decay_rate    Valeur       
  cl_team    Valeur     Default team when joining a game  
  cl_timeout    Valeur     After this many seconds without receiving a packet from the server, the client will disconnect itself  
  cl_updaterate    Valeur     Number of packets per second of updates you are requesting from the server  
  cl_upspeed    Valeur       
  cl_view    Commande     Set the view entity index.  
  cl_winddir    Valeur     Weather effects wind direction angle  
  cl_windspeed    Valeur     Weather effects wind speed scalar  
  cl_wpn_sway_interp    Valeur       
  cl_wpn_sway_scale    Valeur       
  cl_yawspeed    Valeur       
  clear    Commande     Clear all console output.  
  clear_debug_overlays    Commande     clears debug overlays  
  clientport    Valeur     Host game client port  
  closecaption    Valeur     Enable close captioning.  
  cmd    Commande     Forward command to server.  
  collision_shake_amp    Valeur       
  collision_shake_freq    Valeur       
  collision_shake_time    Valeur       
  collision_test    Commande     Tests collision system  
  colorcorrectionui    Commande     Show/hide the color correction tools UI.  
  commentary    Valeur     Desired commentary mode state.  
  commentary_available    Valeur     Automatically set by the game when a commentary file is available for the current map.  
  commentary_cvarsnotchanging    Commande       
  commentary_finishnode    Commande       
  commentary_firstrun    Valeur       
  commentary_testfirstrun    Commande       
  con_drawnotify    Valeur     Disables drawing of notification area (for taking screenshots).  
  con_enable    Valeur     Allows the console to be activated.  
  con_filter_enable    Valeur     Turns on console filtering. Filters console output based on the setting of con_filter_text.  
  con_filter_text    Valeur     Text with which to filter console spew. Set con_filter_enable 1 to activate.  
  con_notifytime    Valeur     How long to display recent console text to the upper part of the game window  
  con_nprint_bgalpha    Valeur     Con_NPrint background alpha.  
  con_nprint_bgborder    Valeur     Con_NPrint border size.  
  con_trace    Valeur     Print console text to low level printout.  
  condump    Commande     dump the text currently in the console to condumpXX.log  
  connect    Commande     Connect to specified server.  
  contimes    Valeur     Number of console lines to overlay for debugging.  
  coop    Valeur     Cooperative play.  
  CreateHairball    Commande       
  CreatePredictionError    Commande     Create a prediction error  
  creditsdone    Commande       
  crosshair    Valeur       
  cs_make_vip    Commande     Marks a player as the VIP  
  cs_ShowStateTransitions    Valeur     cs_ShowStateTransitions "ent index or -1 for all". Show player state transitions.  
  cvarlist    Commande     Show the list of convars/concommands.  
  datacachesize    Valeur     Size in MB.  
  dbghist_addline    Commande     Add a line to the debug history. Format  
  dbghist_dump    Commande     Dump the debug history to the console. Format  
  deathmatch    Valeur     Running a deathmatch server.  
  debug_materialmodifycontrol    Valeur       
  debug_materialmodifycontrol_client    Valeur       
  debug_physimpact    Valeur       
  decalfrequency    Valeur       
  default_fov    Valeur       
  demo_debug    Valeur     Demo debug info.  
  demo_fastforwardfinalspeed    Valeur     Go this fast when starting to hold FF button.  
  demo_fastforwardramptime    Valeur     How many seconds it takes to get to full FF speed.  
  demo_fastforwardstartspeed    Valeur     Go this fast when starting to hold FF button.  
  demo_gototick    Commande     Skips to a tick in demo.  
  demo_interpolateview    Valeur     Do view interpolation during dem playback.  
  demo_pause    Commande     Pauses demo playback.  
  demo_pauseatservertick    Valeur     Pauses demo playback at server tick  
  demo_quitafterplayback    Valeur     Quits game after demo playback.  
  demo_recordcommands    Valeur     Record commands typed at console into .dem files.  
  demo_resume    Commande     Resumes demo playback.  
  demo_timescale    Commande     Sets demo replay speed.  
  demo_togglepause    Commande     Toggles demo playback.  
  demolist    Commande     Print demo sequence list.  
  demos    Commande     Demo demo file sequence.  
  demoui    Commande     Show/hide the demo player UI.  
  developer    Valeur     Show developer messages.  
  devshots_nextmap    Commande     Used by the devshots system to go to the next map in the devshots maplist.  
  devshots_screenshot    Commande     Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.  
  differences    Commande     Show all convars which are not at their default values.  
  disconnect    Commande     Disconnect game from server.  
  disp_dynamic    Valeur       
  disp_modlimit    Valeur       
  disp_modlimit_down    Valeur       
  disp_modlimit_up    Valeur       
  disp_numiterations    Valeur       
  dispcoll_drawplane    Valeur       
  displaysoundlist    Valeur       
  drawcross    Commande     Draws a cross at the given location Arguments  
  drawline    Commande     Draws line between two 3D Points. Green if no collision Red is collides with something Arguments  
  drawradar    Commande     Draws HUD radar  
  dsp_automatic    Valeur       
  dsp_db_min    Valeur       
  dsp_db_mixdrop    Valeur       
  dsp_dist_max    Valeur       
  dsp_dist_min    Valeur       
  dsp_enhance_stereo    Valeur       
  dsp_facingaway    Valeur       
  dsp_mix_max    Valeur       
  dsp_mix_min    Valeur       
  dsp_off    Valeur       
  dsp_player    Valeur       
  dsp_reload    Commande       
  dsp_room    Valeur       
  dsp_slow_cpu    Valeur       
  dsp_spatial    Valeur       
  dsp_speaker    Valeur       
  dsp_vol_2ch    Valeur       
  dsp_vol_4ch    Valeur       
  dsp_vol_5ch    Valeur       
  dsp_volume    Valeur       
  dsp_water    Valeur       
  dt_ShowPartialChangeEnts    Valeur     (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).  
  dt_UsePartialChangeEnts    Valeur     (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.  
  dti_flush    Commande     Write out the datatable instrumentation files (you must run with -dti for this to work).  
  dtwarning    Valeur     Print data table warnings?  
  dtwatchent    Valeur     Watch this entities data table encoding.  
  dtwatchvar    Valeur     Watch the named variable.  
  dump_entity_sizes    Commande     Print sizeof(entclass)  
  dump_globals    Commande     Dump all global entities/states  
  dump_panels    Commande     Dump Panel Tree  
  dump_terrain    Commande     Dump physics info about virtual terrains  
  dumpcountedstrings    Commande     Tests the class CStringPool  
  dumpcountedstrings    Commande     Tests the class CStringPool  
  dumpcountedstrings    Commande     Tests the class CStringPool  
  dumpcountedstrings    Commande     Tests the class CStringPool  
  dumpcountedstrings    Commande     Tests the class CStringPool  
  dumpcountedstrings    Commande     Tests the class CStringPool  
  dumpcountedstrings    Commande     Tests the class CStringPool  
  dumpentityfactories    Commande     Lists all entity factory names.  
  dumpeventqueue    Commande     Dump the contents of the Entity I/O event queue to the console.  
  dumpgamestringtable    Commande     Dump the contents of the game string table to the console.  
  dumpstringtables    Commande     Print string tables to console.  
  echo    Commande     Echo text to console.  
  editdemo    Commande     Edit a recorded demo file (.dem ).  
  editor_toggle    Commande     Disables the simulation and returns focus to the editor  
  endmovie    Commande     Stop recording movie frames.  
  endround    Commande     End the current round.  
  english    Valeur     If set to 1, running the english language set of assets.  
  ent_absbox    Commande     Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar  
  ent_attachments    Commande     Displays the attachment points on an entity. Arguments  
  ent_autoaim    Commande     Displays the entity's autoaim radius. Arguments  
  ent_bbox    Commande     Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay  
  ent_create    Commande     Creates an entity of the given type where the player is looking.  
  ent_debugkeys    Valeur       
  ent_dump    Commande     Usage  
  ent_fire    Commande     Usage  
  ent_info    Commande     Usage  
  ent_messages    Commande     Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes  
  ent_messages_draw    Valeur     Visualizes all entity input/output activity.  
  ent_name    Commande       
  ent_pause    Commande     Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess  
  ent_pivot    Commande     Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments  
  ent_rbox    Commande     Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar  
  ent_remove    Commande     Removes the given entity(s) Arguments  
  ent_remove_all    Commande     Removes all entities of the specified type Arguments  
  ent_rotate    Commande     Rotates an entity by a specified # of degrees  
  ent_setname    Commande     Sets the targetname of the given entity(s) Arguments  
  ent_show_response_criteria    Commande     Print, to the console, an entity's current criteria set used to select responses. Arguments  
  ent_step    Commande     When 'ent_pause' is set this will step through one waiting input / output message at a time.  
  ent_text    Commande     Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments  
  envmap    Commande       
  escape    Commande     Escape key pressed.  
  exec    Commande     Execute script file.  
  exit    Commande     Exit the engine.  
  fadein    Commande     fadein {time r g b}  
  fadeout    Commande     fadeout {time r g b}  
  filesystem_buffer_size    Valeur     Size of per file buffers. 0 for none  
  find    Commande     Find concommands with the specified string in their name/help text.  
  find_ent    Commande     Find and list all entities with classnames or targetnames that contain the specified substring. Format  
  findflags    Commande     Find concommands by flags.  
  fire_absorbrate    Valeur       
  fire_dmgbase    Valeur       
  fire_dmginterval    Valeur       
  fire_dmgscale    Valeur       
  fire_extabsorb    Valeur       
  fire_extscale    Valeur       
  fire_growthrate    Valeur       
  fire_heatscale    Valeur       
  fire_incomingheatscale    Valeur       
  fire_maxabsorb    Valeur       
  firetarget    Commande       
  firstperson    Commande     Switch to firstperson camera.  
  fish_debug    Valeur     Show debug info for fish  
  fish_dormant    Valeur     Turns off interactive fish behavior. Fish become immobile and unresponsive.  
  flex_expression    Valeur       
  flex_looktime    Valeur       
  flex_maxawaytime    Valeur       
  flex_maxplayertime    Valeur       
  flex_minawaytime    Valeur       
  flex_minplayertime    Valeur       
  flex_rules    Valeur     Allow flex animation rules to run.  
  flex_smooth    Valeur     Applies smoothing/decay curve to flex animation controller changes.  
  flex_talk    Valeur       
  flush    Commande     Flush unlocked cache memory.  
  flush_locked    Commande     Flush unlocked and locked cache memory.  
  fog_color    Valeur       
  fog_colorskybox    Valeur       
  fog_enable    Valeur       
  fog_enable_water_fog    Valeur       
  fog_enableskybox    Valeur       
  fog_end    Valeur       
  fog_endskybox    Valeur       
  fog_override    Valeur       
  fog_start    Valeur       
  fog_startskybox    Valeur       
  force_centerview    Commande       
  fov    Commande     Change players FOV  
  fps_max    Valeur     Frame rate limiter  
  free_pass_peek_debug    Valeur       
  fs_monitorreadfrompack    Valeur       
  fs_printopenfiles    Commande     Show all files currently opened by the engine.  
  fs_report_sync_opens    Valeur       
  fs_warning_level    Commande     Set the filesystem warning level.  
  fs_warning_mode    Valeur     0  
  func_break_max_pieces    Valeur       
  func_breakdmg_bullet    Valeur       
  func_breakdmg_club    Valeur       
  func_breakdmg_explosive    Valeur       
  g_debug_angularsensor    Valeur       
  g_debug_doors    Valeur       
  g_debug_npc_vehicle_roles    Valeur       
  g_debug_ragdoll_removal    Valeur       
  g_debug_ragdoll_visualize    Valeur       
  g_debug_trackpather    Valeur       
  g_debug_transitions    Valeur     Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities   
  g_debug_vehiclebase    Valeur       
  g_debug_vehicledriver    Valeur       
  g_debug_vehicleexit    Valeur       
  g_debug_vehiclesound    Valeur       
  g_jeepexitspeed    Valeur       
  g_Language    Valeur       
  g_ragdoll_fadespeed    Valeur       
  g_ragdoll_important_maxcount    Valeur       
  g_ragdoll_lvfadespeed    Valeur       
  g_ragdoll_maxcount    Valeur       
  gamemenucommand    Commande     Issue game menu command.  
  gameui_activate    Commande       
  gameui_allowescape    Commande       
  gameui_hide    Commande       
  gameui_preventescape    Commande       
  getpos    Commande     dump position and angles to the console  
  give    Commande     Give item to player. Arguments  
  givecurrentammo    Commande     Give a supply of ammo for current weapon..   
  gl_clear    Valeur       
  global_set    Commande     global_set "globalname" "state"  
  god    Commande     Toggle. Player becomes invulnerable.  
  groundlist    Commande     Display ground entity list "index"  
  hap_damagescale_game    Valeur       
  hap_HasDevice    Valeur     falcon is connected  
  hap_melee_scale    Valeur       
  hap_noclip_avatar_scale    Valeur       
  hap_ui_vehicles    Valeur       
  heartbeat    Commande     Force heartbeat of master servers  
  help    Commande     Find help about a convar/concommand.  
  hideconsole    Commande     Hide the console.  
  hidehud    Valeur       
  hidepanel    Commande     Hides a viewport panel "name"  
  hideradar    Commande     Hides HUD radar  
  hl2_episodic    Valeur       
  host_framerate    Valeur     Set to lock per-frame time elapse.  
  host_limitlocal    Valeur     Apply cl_cmdrate and cl_updaterate to loopback connection  
  host_map    Valeur     Current map name.  
  host_profile    Valeur       
  host_runofftime    Commande     Run off some time without rendering/updating sounds   
  host_showcachemiss    Valeur     Print a debug message when the client or server cache is missed.  
  host_ShowIPCCallCount    Valeur     Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.  
  host_sleep    Valeur     Force the host to sleep a certain number of milliseconds each frame.  
  host_speeds    Valeur     Show general system running times.  
  host_timescale    Valeur     Prescale the clock by this amount.  
  host_writeconfig    Commande     Store current settings to config.cfg (or specified .cfg file).  
  hostage_debug    Valeur     Show hostage AI debug information  
  hostip    Valeur     Host game server ip  
  hostname    Valeur     Hostname for server.  
  hostport    Valeur     Host game server port  
  hud_autoreloadscript    Valeur     Automatically reloads the animation script each time one is ran  
  hud_centerid    Valeur       
  hud_classautokill    Valeur     Automatically kill player after choosing a new playerclass.  
  hud_deathnotice_time    Valeur       
  hud_drawhistory_time    Valeur       
  hud_fastswitch    Valeur       
  hud_jeephint_numentries    Valeur       
  hud_reloadscheme    Commande     Reloads hud layout and animation scripts.  
  hud_saytext_time    Valeur       
  hud_showtargetid    Valeur       
  hurtme    Commande     Hurts the player. Arguments  
  impulse    Commande       
  incrementvar    Commande     Increment specified convar value.  
  invnext    Commande       
  invprev    Commande       
  ip    Valeur     Overrides IP for multihomed hosts  
  joy_accelscale    Valeur       
  joy_advanced    Valeur       
  joy_advaxisr    Valeur       
  joy_advaxisu    Valeur       
  joy_advaxisv    Valeur       
  joy_advaxisx    Valeur       
  joy_advaxisy    Valeur       
  joy_advaxisz    Valeur       
  joy_autoaimdampen    Valeur     How much to scale user stick input when the gun is pointing at a valid target.  
  joy_autoaimdampenrange    Valeur     The stick range where autoaim dampening is applied. 0 = off  
  joy_autosprint    Valeur     Automatically sprint when moving with an analog joystick  
  joy_axisbutton_threshold    Valeur     Analog axis range before a button press is registered.  
  joy_diagonalpov    Valeur     POV manipulator operates on diagonal axes, too.  
  joy_display_input    Valeur       
  joy_forwardsensitivity    Valeur       
  joy_forwardthreshold    Valeur       
  joy_lowend    Valeur       
  joy_lowmap    Valeur       
  joy_name    Valeur       
  joy_pitchsensitivity    Valeur       
  joy_pitchthreshold    Valeur       
  joy_response_look    Valeur     DISABLED - 'Look' stick response mode  
  joy_response_move    Valeur     'Movement' stick response mode  
  joy_sidesensitivity    Valeur       
  joy_sidethreshold    Valeur       
  joy_wingmanwarrior_centerhack    Valeur     Wingman warrior centering hack.  
  joy_wingmanwarrior_turnhack    Valeur     Wingman warrior hack related to turn axes.  
  joy_yawsensitivity    Valeur       
  joy_yawthreshold    Valeur       
  joyadvancedupdate    Commande       
  joystick    Valeur       
  jpeg    Commande     Take a jpeg screenshot  
  jpeg_quality    Valeur     jpeg screenshot quality.  
  kdtree_test    Commande     Tests spatial partition for entities queries.  
  key_findbinding    Commande     Find key bound to specified command string.  
  key_listboundkeys    Commande     List bound keys with bindings.  
  key_updatelayout    Commande     Updates game keyboard layout to current windows keyboard setting.  
  kick    Commande     Kick a player by name.  
  kickid    Commande     Kick a player by userid or uniqueid, with a message.  
  kill    Commande     kills the player  
  killserver    Commande     Shutdown the server.  
  lastinv    Commande       
  light_crosshair    Commande     Show texture color at crosshair  
  lightcache_maxmiss    Valeur       
  linefile    Commande     Parses map leak data from .lin file  
  ListClientUserMessages    Commande       
  listdemo    Commande     List demo file contents.  
  listid    Commande     Lists banned users.  
  listip    Commande     List IP addresses on the ban list.  
  listmodels    Commande     List loaded models.  
  listRecentNPCSpeech    Commande     Displays a list of the last 5 lines of speech from NPCs.  
  ListServerUserMessages    Commande       
  load    Commande     Load a saved game.  
  loadcommentary    Commande       
  lod_Enable    Valeur       
  lod_TransitionDist    Valeur       
  log    Commande     Enables logging to file, console, and udp " on / off ".  
  logaddress_add    Commande     Set address and port for remote host "ip  
  logaddress_del    Commande     Remove address and port for remote host "ip  
  logaddress_delall    Commande     Remove all udp addresses being logged to  
  logaddress_list    Commande     List all addresses currently being used by logaddress.  
  lookspring    Valeur       
  lookstrafe    Valeur       
  lservercfgfile    Valeur       
  m_customaccel    Valeur     Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula  
  m_customaccel_exponent    Valeur     Mouse move is raised to this power before being scaled by scale factor.  
  m_customaccel_max    Valeur     Max mouse move scale factor, 0 for no limit  
  m_customaccel_scale    Valeur     Custom mouse acceleration value.  
  m_filter    Valeur     Mouse filtering (set this to 1 to average the mouse over 2 frames).  
  m_forward    Valeur     Mouse forward factor.  
  m_mouseaccel1    Valeur     Windows mouse acceleration initial threshold (2x movement).  
  m_mouseaccel2    Valeur     Windows mouse acceleration secondary threshold (4x movement).  
  m_mousespeed    Valeur     Windows mouse speed factor (range 1 to 20).  
  m_pitch    Valeur     Mouse pitch factor.  
  m_side    Valeur     Mouse side factor.  
  m_yaw    Valeur     Mouse yaw factor.  
  map    Commande     Start playing on specified map.  
  map_background    Commande     Runs a map as the background to the main menu.  
  map_commentary    Commande     Start playing, with commentary, on a specified map.  
  map_edit    Commande       
  map_noareas    Valeur     Disable area to area connection testing.  
  map_setbombradius    Commande     Sets the bomb radius for the map.  
  map_showbombradius    Commande     Shows bomb radius from the center of each bomb site and planted bomb.  
  map_showspawnpoints    Commande     Shows player spawn points (red=invalid)  
  mapcyclefile    Valeur       
  maps    Commande     Displays list of maps.  
  mat_aaquality    Valeur       
  mat_accelerate_adjust_exposure_down    Valeur       
  mat_antialias    Valeur       
  mat_autoexposure_max    Valeur       
  mat_autoexposure_min    Valeur       
  mat_bloomamount_rate    Valeur       
  mat_bloomscale    Valeur       
  mat_bufferprimitives    Valeur       
  mat_bumpbasis    Valeur       
  mat_bumpmap    Valeur       
  mat_camerarendertargetoverlaysize    Valeur       
  mat_clipz    Valeur       
  mat_colorcorrection    Valeur       
  mat_compressedtextures    Valeur       
  mat_configcurrent    Commande     show the current video control panel config for the material system  
  mat_crosshair    Commande       
  mat_debug    Commande       
  mat_debug_autoexposure    Valeur       
  mat_debug_bloom    Valeur       
  mat_debug_postprocessing_effects    Valeur       
  mat_debug_process_halfscreen    Valeur       
  mat_debugalttab    Valeur       
  mat_debugdepth    Valeur       
  mat_debugdepthmode    Valeur       
  mat_debugdepthval    Valeur       
  mat_debugdepthvalmax    Valeur       
  mat_depthbias_decal    Valeur       
  mat_depthbias_normal    Valeur       
  mat_diffuse    Valeur       
  mat_disable_bloom    Valeur       
  mat_disable_fancy_blending    Valeur       
  mat_disable_lightwarp    Valeur       
  mat_disable_ps_patch    Valeur       
  mat_drawflat    Valeur       
  mat_drawwater    Valeur       
  mat_dxlevel    Valeur       
  mat_dynamic_tonemapping    Valeur       
  mat_edit    Commande       
  mat_envmapsize    Valeur       
  mat_envmaptgasize    Valeur       
  mat_exposure_center_region_x    Valeur       
  mat_exposure_center_region_x_flashlight    Valeur       
  mat_exposure_center_region_y    Valeur       
  mat_exposure_center_region_y_flashlight    Valeur       
  mat_fastnobump    Valeur       
  mat_fastspecular    Valeur     Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.  
  mat_fillrate    Valeur       
  mat_filterlightmaps    Valeur       
  mat_filtertextures    Valeur       
  mat_force_bloom    Valeur       
  mat_force_ps_patch    Valeur       
  mat_force_tonemap_scale    Valeur       
  mat_forceaniso    Valeur       
  mat_forcedynamic    Valeur       
  mat_forcehardwaresync    Valeur       
  mat_forcemanagedtextureintohardware    Valeur       
  mat_frame_sync_enable    Valeur       
  mat_frame_sync_force_texture    Valeur     Force frame syncing to lock a managed texture.  
  mat_framebuffercopyoverlaysize    Valeur       
  mat_fullbright    Valeur       
  mat_hdr_enabled    Valeur       
  mat_hdr_level    Valeur     Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.  
  mat_hdr_manual_tonemap_rate    Valeur       
  mat_hdr_tonemapscale    Valeur       
  mat_hdroverbrightrange    Valeur       
  mat_hsv    Valeur       
  mat_info    Commande     Shows material system info  
  mat_leafvis    Valeur     Draw wireframe of current leaf  
  mat_levelflush    Valeur       
  mat_loadtextures    Valeur       
  mat_luxels    Valeur       
  mat_maxframelatency    Valeur       
  mat_measurefillrate    Valeur       
  mat_mipmaptextures    Valeur       
  mat_monitorgamma    Valeur     monitor gamma (typically 2.2 for CRT and 1.7 for LCD)  
  mat_non_hdr_bloom_scalefactor    Valeur       
  mat_norendering    Valeur       
  mat_normalmaps    Valeur       
  mat_normals    Valeur       
  mat_parallaxmap    Valeur       
  mat_picmip    Valeur       
  mat_proxy    Valeur       
  mat_reducefillrate    Valeur       
  mat_reloadallmaterials    Commande       
  mat_reloadmaterial    Commande       
  mat_reloadtextures    Commande       
  mat_reversedepth    Valeur       
  mat_savechanges    Commande     saves current video configuration to the registry  
  mat_setvideomode    Commande     sets the width, height, windowed state of the material system  
  mat_shadowstate    Valeur       
  mat_show_ab_hdr    Valeur       
  mat_show_ab_hdr_hudelement    Valeur     HDR Demo HUD Element toggle.  
  mat_show_histogram    Valeur       
  mat_show_texture_memory_usage    Valeur     Display the texture memory usage on the HUD.  
  mat_showcamerarendertarget    Valeur       
  mat_showenvmapmask    Valeur       
  mat_showframebuffertexture    Valeur       
  mat_showlightmapcomponent    Valeur     0  
  mat_showlightmappage    Valeur       
  mat_showlowresimage    Valeur       
  mat_showmaterials    Commande     Show materials.  
  mat_showmaterialsverbose    Commande       
  mat_showmiplevels    Valeur       
  mat_showtextures    Commande     Show textures.  
  mat_showwatertextures    Valeur       
  mat_slopescaledepthbias_decal    Valeur       
  mat_slopescaledepthbias_normal    Valeur       
  mat_softwarelighting    Valeur       
  mat_softwareskin    Valeur       
  mat_specular    Valeur     Enable/Disable specularity for perf testing. Will cause a material reload upon change.  
  mat_spewvertexandpixelshaders    Commande     print all vertex and pixel shaders currently loaded to the console  
  mat_stub    Valeur       
  mat_suppress    Commande     Supress a material from drawing  
  mat_surfaceid    Valeur       
  mat_surfacemat    Valeur       
  mat_texture_limit    Valeur     If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying  
  mat_texture_list    Valeur     For debugging, show a list of used textures per frame  
  mat_texture_list_all    Valeur     If this is nonzero, then the texture list panel will show all currently-loaded textures.  
  mat_texturelist_directories    Valeur       
  mat_texturelist_files    Valeur       
  mat_tonemapping_occlusion_use_stencil    Valeur       
  mat_trilinear    Valeur       
  mat_use_compressed_hdr_textures    Valeur       
  mat_viewportscale    Valeur       
  mat_vsync    Valeur     Force sync to vertical retrace  
  mat_wateroverlaysize    Valeur       
  mat_wireframe    Valeur       
  mat_yuv    Valeur       
  maxplayers    Commande     Change the maximum number of players allowed on this server.  
  mem_compact    Commande       
  mem_dump    Commande     Dump memory stats to text file.  
  mem_dumpstats    Valeur     Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )   
  mem_eat    Commande       
  mem_force_flush    Valeur     Force cache flush of unlocked resources on every alloc  
  mem_vcollide    Commande     Dumps the memory used by vcollides  
  memory    Commande     Print memory stats.  
  menuselect    Commande       
  minisave    Commande     Saves game (for current level only!)  
  mod_forcedata    Valeur     Forces all model file data into cache on model load.  
  mod_forcetouchdata    Valeur     Forces all model file data into cache on model load.  
  mod_load_anims_async    Valeur       
  mod_load_mesh_async    Valeur       
  mod_load_vcollide_async    Valeur       
  mod_lock_mdls_on_load    Valeur       
  mod_test_mesh_not_available    Valeur       
  mod_test_not_available    Valeur       
  mod_test_verts_not_available    Valeur       
  mod_touchalldata    Valeur     Touch model data during level startup  
  mod_trace_load    Valeur       
  motdfile    Valeur     The MOTD file to load.  
  mp_allowNPCs    Valeur       
  mp_allowspectators    Valeur     toggles whether the server allows spectator mode or not  
  mp_autocrosshair    Valeur       
  mp_autokick    Valeur     Kick idle/team-killing players  
  mp_autoteambalance    Valeur       
  mp_buytime    Valeur     How many minutes after round start players can buy items for.  
  mp_c4timer    Valeur     how long from when the C4 is armed until it blows  
  mp_chattime    Valeur     amount of time players can chat after the game is over  
  mp_decals    Valeur       
  mp_defaultteam    Valeur       
  mp_disable_autokick    Commande     Prevents a userid from being auto-kicked  
  mp_dump_timers    Commande     Prints round timers to the console for debugging  
  mp_dynamicpricing    Valeur     Enables or Disables the dynamic weapon prices  
  mp_facefronttime    Valeur     After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.  
  mp_fadetoblack    Valeur     fade a player's screen to black when he dies  
  mp_falldamage    Valeur       
  mp_feetyawrate    Valeur     How many degrees per second that we can turn our feet or upper body.  
  mp_flashlight    Valeur       
  mp_footsteps    Valeur       
  mp_forcecamera    Valeur     Restricts spectator modes for dead players  
  mp_forcerespawn    Valeur       
  mp_fraglimit    Valeur       
  mp_freezetime    Valeur     how many seconds to keep players frozen when the round starts  
  mp_friendlyfire    Valeur       
  mp_hostagepenalty    Valeur     Terrorist are kicked for killing too much hostages  
  mp_humanteam    Valeur     Restricts human players to a single team {any, CT, T}  
  mp_ik    Valeur     Use IK on in-place turns.  
  mp_limitteams    Valeur     Max # of players 1 team can have over another (0 disables check)  
  mp_logdetail    Valeur     Logs attacks. Values are  
  mp_maxrounds    Valeur     max number of rounds to play before server changes maps  
  mp_playerid    Valeur     Controls what information player see in the status bar  
  mp_playerid_delay    Valeur     Number of seconds to delay showing information in the status bar  
  mp_playerid_hold    Valeur     Number of seconds to keep showing old information in the status bar  
  mp_restartgame    Valeur     If non-zero, game will restart in the specified number of seconds  
  mp_roundtime    Valeur     How many minutes each round takes.  
  mp_spawnprotectiontime    Valeur     Kick players who team-kill within this many seconds of a round restart.  
  mp_startmoney    Valeur     amount of money each player gets when they reset  
  mp_teamlist    Valeur       
  mp_teamoverride    Valeur       
  mp_teamplay    Valeur       
  mp_timelimit    Valeur     game time per map in minutes  
  mp_tkpunish    Valeur     Will a TK'er be punished in the next round? {0=no, 1=yes}  
  mp_weaponstay    Valeur       
  mp_winlimit    Valeur     max number of rounds one team can win before server changes maps  
  multvar    Commande     Multiply specified convar value.  
  muzzleflash_light    Valeur       
  old_radiusdamage    Valeur       
  overview_alpha    Valeur     Overview map translucency.   
  overview_health    Valeur     Show player's health in map overview.   
  overview_locked    Valeur     Locks map angle, doesn't follow view angle.   
  overview_mode    Commande     Sets overview map mode off,small,large  
  overview_names    Valeur     Show player's names in map overview.   
  overview_preferred_mode    Valeur     Preferred overview mode  
  overview_preferred_view_size    Valeur     Preferred overview view size  
  overview_tracks    Valeur     Show player's tracks in map overview.   
  overview_zoom    Commande     Sets overview map zoom  
  particle_simulateoverflow    Valeur     Used for stress-testing particle systems. Randomly denies creation of particles.  
  password    Valeur     Current server access password  
  path    Commande     Show the engine filesystem path.  
  pause    Commande     Toggle the server pause state.  
  perfui    Commande     Show/hide the level performance tools UI.  
  perfvisualbenchmark    Commande       
  perfvisualbenchmark_abort    Commande       
  phonemedelay    Valeur     Phoneme delay to account for sound system latency.  
  phonemefilter    Valeur     Time duration of box filter to pass over phonemes.  
  phonemesnap    Valeur     Don't force visemes to always consider two phonemes, regardless of duration.  
  phys_impactforcescale    Valeur       
  phys_penetration_error_time    Valeur     Controls the duration of vphysics penetration error boxes.  
  phys_pushscale    Valeur       
  phys_speeds    Valeur       
  phys_stressbodyweights    Valeur       
  phys_swap    Commande     Automatically swaps the current weapon for the physcannon and back again.  
  phys_timescale    Valeur     Scale time for physics  
  phys_upimpactforcescale    Valeur       
  physics_budget    Commande     Times the cost of each active object  
  physics_debug_entity    Commande     Dumps debug info for an entity  
  physics_highlight_active    Commande     Turns on the absbox for all active physics objects  
  physics_report_active    Commande     Lists all active physics objects  
  physics_select    Commande     Dumps debug info for an entity  
  physicsshadowupdate_render    Valeur       
  picker    Commande     Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play  
  ping    Commande     Display ping to server.  
  pixelvis_debug    Commande     Dump debug info  
  play    Commande     Play a sound.  
  playdemo    Commande     Play a recorded demo file (.dem ).  
  player_old_armor    Valeur       
  playflush    Commande     Play a sound, reloading from disk in case of changes.  
  playgamesound    Commande     Play a sound from the game sounds txt file  
  playsoundscape    Commande     Forces a soundscape to play  
  playvol    Commande     Play a sound at a specified volume.  
  plugin_load    Commande     plugin_load "filename"   
  plugin_pause    Commande     plugin_pause "index"   
  plugin_pause_all    Commande     pauses all loaded plugins  
  plugin_print    Commande     Prints details about loaded plugins  
  plugin_unload    Commande     plugin_unload "index"   
  plugin_unpause    Commande     plugin_unpause "index"   
  plugin_unpause_all    Commande     unpauses all disabled plugins  
  print_colorcorrection    Commande     Display the color correction layer information.  
  progress_enable    Commande       
  prop_active_gib_limit    Valeur       
  prop_active_gib_max_fade_time    Valeur       
  prop_crosshair    Commande     Shows name for prop looking at  
  prop_debug    Commande     Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys  
  prop_dynamic_create    Commande     Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments  
  prop_physics_create    Commande     Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments  
  props_break_max_pieces    Valeur       
  props_break_max_pieces_perframe    Valeur     Maximum prop breakable piece count per frame (-1 = model default)  
  pwatchent    Valeur     Entity to watch for prediction system changes.  
  pwatchvar    Valeur     Entity variable to watch in prediction system for changes.  
  quit    Commande     Exit the engine.  
  r_3dnow    Commande       
  r_3dsky    Valeur     Enable the rendering of 3d sky boxes  
  r_AirboatViewDampenDamp    Valeur       
  r_AirboatViewDampenFreq    Valeur       
  r_AirboatViewZHeight    Valeur       
  r_ambientboost    Valeur     Set to boost ambient term if it is totally swamped by local lights  
  r_ambientfactor    Valeur     Boost ambient cube by no more than this factor  
  r_ambientfraction    Valeur     Fraction of direct lighting that ambient cube must be below to trigger boosting  
  r_ambientlightingonly    Valeur     Set this to 1 to light models with only ambient lighting (and no static lighting).  
  r_ambientmin    Valeur     Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright  
  r_aspectratio    Valeur       
  r_avglight    Valeur       
  r_avglightmap    Valeur       
  r_cheapwaterend    Commande       
  r_cheapwaterstart    Commande       
  r_cleardecals    Commande     Usage r_cleardecals "permanent".  
  r_ClipAreaPortals    Valeur       
  r_colorstaticprops    Valeur       
  r_debugcheapwater    Valeur       
  r_debugrandomstaticlighting    Valeur     Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.  
  r_decal_cullsize    Valeur     Decals under this size in pixels are culled  
  r_decals    Valeur       
  r_decalstaticprops    Valeur     Decal static props test  
  r_DispBuildable    Valeur       
  r_DispDrawAxes    Valeur       
  r_DispWalkable    Valeur       
  r_DoCovertTransitions    Valeur       
  r_dopixelvisibility    Valeur       
  r_drawbatchdecals    Valeur     Render decals batched.  
  r_DrawBeams    Valeur     0=Off, 1=Normal, 2=Wireframe  
  r_drawbrushmodels    Valeur     Render brush models. 0=Off, 1=Normal, 2=Wireframe  
  r_drawclipbrushes    Valeur     Draw clip brushes  
  r_drawdecals    Valeur     Render decals.  
  r_drawdetailprops    Valeur       
  r_DrawDisp    Valeur     Toggles rendering of displacment maps  
  r_drawentities    Valeur       
  r_drawflecks    Valeur       
  r_drawfullskybox    Valeur       
  r_drawleaf    Valeur     Draw the specified leaf.  
  r_drawlightcache    Valeur     0  
  r_drawlightinfo    Valeur       
  r_drawlights    Valeur       
  r_drawmodeldecals    Valeur       
  r_DrawModelLightOrigin    Valeur       
  r_drawmodelstatsoverlay    Valeur       
  r_drawmodelstatsoverlaydistance    Valeur       
  r_drawmodelstatsoverlaymax    Valeur     time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2  
  r_drawmodelstatsoverlaymin    Valeur     time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2  
  r_drawopaquerenderables    Valeur       
  r_drawopaqueworld    Valeur       
  r_drawothermodels    Valeur     0=Off, 1=Normal, 2=Wireframe  
  r_drawparticles    Valeur     Enable/disable particle rendering  
  r_drawpixelvisibility    Valeur     Show the occlusion proxies  
  r_DrawPortals    Valeur       
  r_DrawRain    Valeur     Enable/disable rain rendering.  
  r_drawrenderboxes    Valeur       
  r_drawropes    Valeur       
  r_drawskybox    Valeur       
  r_DrawSpecificStaticProp    Valeur       
  r_drawsprites    Valeur       
  r_drawstaticprops    Valeur     0=Off, 1=Normal, 2=Wireframe  
  r_drawtranslucentrenderables    Valeur       
  r_drawtranslucentworld    Valeur       
  r_drawvgui    Valeur     Enable the rendering of vgui panels  
  r_drawviewmodel    Valeur       
  r_drawworld    Valeur     Render the world.  
  r_dscale_basefov    Valeur       
  r_dscale_fardist    Valeur       
  r_dscale_farscale    Valeur       
  r_dscale_neardist    Valeur       
  r_dscale_nearscale    Valeur       
  r_dynamic    Valeur       
  r_entity    Valeur       
  r_entityclips    Valeur       
  r_eyeglintlodpixels    Valeur     The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.  
  r_eyegloss    Valeur       
  r_eyemove    Valeur       
  r_eyes    Valeur       
  r_eyeshift_x    Valeur       
  r_eyeshift_y    Valeur       
  r_eyeshift_z    Valeur       
  r_eyesize    Valeur       
  r_eyewaterepsilon    Valeur       
  r_farz    Valeur     Override the far clipping plane. -1 means to use the value in env_fog_controller.  
  r_fastzreject    Valeur     Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware  
  r_flashlightconstant    Valeur       
  r_flashlightculldepth    Valeur       
  r_flashlightdrawdepth    Valeur       
  r_flashlightdrawfrustum    Valeur       
  r_flashlightdrawfrustumbbox    Valeur       
  r_flashlightdrawsweptbbox    Valeur       
  r_flashlightfar    Valeur       
  r_flashlightfov    Valeur       
  r_flashlightlinear    Valeur       
  r_flashlightlockposition    Valeur       
  r_flashlightmodels    Valeur       
  r_flashlightnear    Valeur       
  r_flashlightnodraw    Valeur       
  r_flashlightoffsetx    Valeur       
  r_flashlightoffsety    Valeur       
  r_flashlightoffsetz    Valeur       
  r_flashlightquadratic    Valeur       
  r_flashlightrendermodels    Valeur       
  r_flashlightrenderworld    Valeur       
  r_flashlightvisualizetrace    Valeur       
  r_flex    Valeur       
  r_flushlod    Commande     Flush and reload LODs.  
  r_ForceRestore    Valeur       
  r_ForceWaterLeaf    Valeur     Enable for optimization to water - considers view in leaf under water for purposes of culling  
  r_frustumcullworld    Valeur       
  r_gamma    Valeur     Gamma Value  
  r_itemblinkmax    Valeur       
  r_itemblinkrate    Valeur       
  r_JeepFOV    Valeur       
  r_JeepViewBlendTo    Valeur       
  r_JeepViewBlendToScale    Valeur       
  r_JeepViewBlendToTime    Valeur       
  r_JeepViewDampenDamp    Valeur       
  r_JeepViewDampenFreq    Valeur       
  r_JeepViewZHeight    Valeur       
  r_lightaverage    Valeur     Activates/deactivate light averaging  
  r_lightcache_numambientsamples    Valeur     number of random directions to fire rays when computing ambient lighting  
  r_lightcachecenter    Valeur       
  r_lightinterp    Valeur     Controls the speed of light interpolation, 0 turns off interpolation  
  r_lightmap    Valeur       
  r_lightstyle    Valeur       
  r_lockpvs    Valeur     Lock the PVS so you can fly around and inspect what is being drawn.  
  r_lod    Valeur       
  r_lod_noupdate    Valeur       
  r_mapextents    Valeur     Set the max dimension for the map. This determines the far clipping plane  
  r_maxdlights    Valeur       
  r_maxmodeldecal    Valeur       
  r_maxnewsamples    Valeur       
  r_maxsampledist    Valeur       
  r_minnewsamples    Valeur       
  r_mmx    Commande       
  r_modellodscale    Valeur     1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models  
  r_modelwireframedecal    Valeur       
  r_newflashlight    Valeur       
  r_nohw    Valeur       
  r_norefresh    Valeur       
  r_nosw    Valeur       
  r_novis    Valeur     Turn off the PVS.  
  r_occludeemaxarea    Valeur     Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.  
  r_occluderminarea    Valeur     Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.  
  r_occludermincount    Valeur     At least this many occluders will be used, no matter how big they are.  
  r_occlusion    Valeur     Activate/deactivate the occlusion system.  
  r_occlusionspew    Valeur     Activate/deactivates spew about what the occlusion system is doing.  
  r_overlayfadeenable    Valeur       
  r_overlayfademax    Valeur       
  r_overlayfademin    Valeur       
  r_overlaywireframe    Valeur       
  r_partition_level    Valeur     Displays a particular level of the spatial partition system. Use -1 to disable it.  
  r_phong    Valeur       
  r_PhysPropStaticLighting    Valeur       
  r_pix_recordframes    Valeur       
  r_pix_start    Valeur       
  r_pixelvisibility_partial    Valeur       
  r_pixelvisibility_spew    Valeur       
  r_portalscloseall    Valeur       
  r_portalsopenall    Valeur       
  r_PortalTestEnts    Valeur     Clip entities against portal frustums.  
  r_printdecalinfo    Commande       
  r_proplightingfromdisk    Valeur     0=Off, 1=On, 2=Show Errors  
  r_propsmaxdist    Valeur     Maximum visible distance  
  r_radiosity    Valeur     0  
  r_rainalpha    Valeur       
  r_rainalphapow    Valeur       
  r_raindensity    Valeur       
  r_RainHack    Valeur       
  r_rainlength    Valeur       
  r_RainProfile    Valeur     Enable/disable rain profiling.  
  r_RainRadius    Valeur       
  r_RainSideVel    Valeur     How much sideways velocity rain gets.  
  r_RainSimulate    Valeur     Enable/disable rain simulation.  
  r_rainspeed    Valeur       
  r_RainSplashPercentage    Valeur       
  r_rainwidth    Valeur       
  r_renderoverlayfragment    Valeur       
  r_rootlod    Valeur     Root LOD  
  r_ropetranslucent    Valeur       
  r_screenfademaxsize    Valeur       
  r_screenfademinsize    Valeur       
  r_screenoverlay    Commande       
  r_sequence_debug    Valeur       
  r_shadowangles    Commande     Set shadow angles  
  r_shadowblobbycutoff    Commande     some shadow stuff  
  r_shadowcolor    Commande     Set shadow color  
  r_shadowdir    Commande     Set shadow direction  
  r_shadowdist    Commande     Set shadow distance  
  r_shadowids    Valeur       
  r_shadowlod    Valeur       
  r_shadowlodbias    Valeur       
  r_shadowmaxrendered    Valeur       
  r_shadowrendertotexture    Valeur       
  r_shadows    Valeur       
  r_shadows_gamecontrol    Valeur       
  r_shadowwireframe    Valeur       
  r_showenvcubemap    Valeur       
  r_ShowViewerArea    Valeur       
  r_skin    Valeur       
  r_skybox    Valeur     Enable the rendering of sky boxes  
  r_snapportal    Valeur       
  r_SnowColorBlue    Valeur     Snow.  
  r_SnowColorGreen    Valeur     Snow.  
  r_SnowColorRed    Valeur     Snow.  
  r_SnowDebugBox    Valeur     Snow Debug Boxes.  
  r_SnowEnable    Valeur     Snow Enable  
  r_SnowEndAlpha    Valeur     Snow.  
  r_SnowEndSize    Valeur     Snow.  
  r_SnowFallSpeed    Valeur     Snow fall speed scale.  
  r_SnowInsideRadius    Valeur     Snow.  
  r_SnowOutsideRadius    Valeur     Snow.  
  r_SnowParticles    Valeur     Snow.  
  r_SnowPosScale    Valeur     Snow.  
  r_SnowRayEnable    Valeur     Snow.  
  r_SnowRayLength    Valeur     Snow.  
  r_SnowRayRadius    Valeur     Snow.  
  r_SnowSpeedScale    Valeur     Snow.  
  r_SnowStartAlpha    Valeur     Snow.  
  r_SnowStartSize    Valeur     Snow.  
  r_SnowWindScale    Valeur     Snow.  
  r_SnowZoomOffset    Valeur     Snow.  
  r_SnowZoomRadius    Valeur     Snow.  
  r_spewleaf    Valeur       
  r_spray_lifetime    Valeur     Number of rounds player sprays are visible  
  r_sse    Commande       
  r_sse2    Commande       
  r_staticpropinfo    Valeur       
  r_teeth    Valeur       
  r_TransitionSensitivity    Valeur     Controls when LODs are changed. Lower numbers cause more overt LOD transitions.  
  r_updaterefracttexture    Valeur       
  r_vehicleBrakeRate    Valeur       
  r_vehicleDrawDebug    Valeur       
  r_VehicleViewClamp    Valeur       
  r_VehicleViewDampen    Valeur       
  r_visocclusion    Valeur     Activate/deactivate wireframe rendering of what the occlusion system is doing.  
  r_visualizelighttraces    Valeur       
  r_visualizelighttracesshowfulltrace    Valeur       
  r_visualizeproplightcaching    Valeur       
  r_visualizetraces    Valeur       
  r_WaterDrawReflection    Valeur     Enable water reflection  
  r_WaterDrawRefraction    Valeur     Enable water refraction  
  r_waterforceexpensive    Valeur       
  r_waterforcereflectentities    Valeur       
  r_worldlightmin    Valeur       
  r_worldlights    Valeur     number of world lights to use per vertex  
  radio1    Commande     Opens a radio menu  
  radio2    Commande     Opens a radio menu  
  radio3    Commande     Opens a radio menu  
  ragdoll_sleepaftertime    Valeur     After this many seconds of being basically stationary, the ragdoll will go to sleep.  
  rate    Valeur     Max bytes/sec the host can receive data  
  rcon    Commande     Issue an rcon command.  
  rcon_address    Valeur     Address of remote server if sending unconnected rcon commands (format x.x.x.x  
  rcon_password    Valeur     remote console password.  
  rebuy    Commande     Attempt to repurchase items with the order listed in cl_rebuy  
  recompute_speed    Commande     Recomputes clock speed (for debugging purposes).  
  record    Commande     Record a demo.  
  reload    Commande     Reload the most recent saved game (add setpos to jump to current view position on reload).  
  reload_materials    Valeur       
  removeid    Commande     Remove a user ID from the ban list.  
  removeip    Commande     Remove an IP address from the ban list.  
  report_entities    Commande     Lists all entities  
  report_simthinklist    Commande     Lists all simulating/thinking entities  
  report_soundpatch    Commande     reports sound patch count  
  report_soundpatch    Commande     reports sound patch count  
  report_touchlinks    Commande     Lists all touchlinks  
  respawn_entities    Commande     Respawn all the entities in the map.  
  restart    Commande     Restart the game on the same level (add setpos to jump to current view position on restart).  
  retry    Commande     Retry connection to last server.  
  room_type    Valeur       
  rope_averagelight    Valeur     Makes ropes use average of cubemap lighting instead of max intensity.  
  rope_collide    Valeur     Collide rope with the world  
  rope_rendersolid    Valeur       
  rope_shake    Valeur       
  rope_smooth    Valeur     Do an antialiasing effect on ropes  
  rope_smooth_enlarge    Valeur     How much to enlarge ropes in screen space for antialiasing effect  
  rope_smooth_maxalpha    Valeur     Alpha for rope antialiasing effect  
  rope_smooth_maxalphawidth    Valeur       
  rope_smooth_minalpha    Valeur     Alpha for rope antialiasing effect  
  rope_smooth_minwidth    Valeur     When using smoothing, this is the min screenspace width it lets a rope shrink to  
  rope_solid_maxalpha    Valeur       
  rope_solid_maxwidth    Valeur       
  rope_solid_minalpha    Valeur       
  rope_solid_minwidth    Valeur       
  rope_subdiv    Valeur     Rope subdivision amount  
  rope_wind_dist    Valeur     Don't use CPU applying small wind gusts to ropes when they're past this distance.  
  rr_debug_qa    Valeur     Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.  
  rr_debugresponses    Valeur     Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np  
  rr_debugrule    Valeur     If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.  
  rr_dumpresponses    Valeur     Dump all response_rules.txt and rules (requires restart)  
  rr_reloadresponsesystems    Commande     Reload all response system scripts.  
  save    Commande     Saves current game.  
  save_history_count    Valeur     Keep this many old copies in history of autosaves and quicksaves.  
  say    Commande     Display player message  
  say_team    Commande     Display player message to team  
  scene_allowoverrides    Valeur     When playing back a choreographed scene, allow per-model expression overrides.  
  scene_async_prefetch_spew    Valeur     Display async .ani file loading info.  
  scene_clientflex    Valeur     Do client side flex animation.  
  scene_flatturn    Valeur       
  scene_flush    Commande     Flush all .vcds from the cache and reload from disk.  
  scene_forcecombined    Valeur     When playing back, force use of combined .wav files even in english.  
  scene_maxcaptionradius    Valeur     Only show closed captions if recipient is within this many units of speaking actor (0==disabled).  
  scene_mem    Commande     Spew memory usage for .vcds in the instanced scene resource manager.  
  scene_print    Valeur     When playing back a scene, print timing and event info to console.  
  scene_showfaceto    Valeur     When playing back, show the directions of faceto events.  
  scene_showlook    Valeur     When playing back, show the directions of look events.  
  scene_showmoveto    Valeur     When moving, show the end location.  
  scenefilecache_status    Commande     Print current scene file cache status.  
  scr_centertime    Valeur       
  screenshot    Commande     Take a screenshot.  
  sensitivity    Valeur     Mouse sensitivity.  
  servercfgfile    Valeur       
  set_screen_effect_param    Commande     Set a parameter for one of the screen space effects.  
  setang    Commande     Snap player eyes to specified pitch yaw "roll  
  setinfo    Commande     Addes a new user info value  
  setmaster    Commande     add/remove/enable/disable master servers  
  setmodel    Commande     Changes's player's model  
  setpause    Commande     Set the pause state of the server.  
  setpos    Commande     Move player to specified origin (must have sv_cheats).  
  shake    Commande     Shake the screen.  
  shake_show    Valeur     Displays a list of the active screen shakes.  
  shake_stop    Commande     Stops all active screen shakes.   
  showbudget_texture    Valeur     Enable the texture budget panel.  
  showconsole    Commande     Show the console.  
  showhitlocation    Valeur       
  showinfo    Commande     Shows a info panel  
  showpanel    Commande     Shows a viewport panel "name"  
  showparticlecounts    Valeur     Display number of particles drawn per frame  
  showtriggers    Valeur     Shows trigger brushes  
  showtriggers_toggle    Commande     Toggle show triggers  
  singlestep    Valeur     Run engine in single step mode ( set next to 1 to advance a frame )  
  sk_ally_regen_time    Valeur     Time taken for an ally to regenerate a point of health.  
  sk_npc_arm    Valeur       
  sk_npc_chest    Valeur       
  sk_npc_head    Valeur       
  sk_npc_leg    Valeur       
  sk_npc_stomach    Valeur       
  sk_player_arm    Valeur       
  sk_player_chest    Valeur       
  sk_player_head    Valeur       
  sk_player_leg    Valeur       
  sk_player_stomach    Valeur       
  skill    Valeur     Game skill level (1-3).  
  slot0    Commande       
  slot1    Commande       
  slot10    Commande       
  slot2    Commande       
  slot3    Commande       
  slot4    Commande       
  slot5    Commande       
  slot6    Commande       
  slot7    Commande       
  slot8    Commande       
  slot9    Commande       
  smoothstairs    Valeur     Smooth player eye z coordinate when traversing stairs.  
  snapto    Commande       
  snd_async_buffer_spew    Valeur       
  snd_async_fullyasync    Valeur     All playback is fully async (sound doesn't play until data arrives).  
  snd_async_minsize    Valeur       
  snd_async_showmem    Commande     Show async memory stats  
  snd_async_spew_blocking    Valeur     Spew message to console any time async sound loading blocks on file i/o.  
  snd_digital_surround    Valeur       
  snd_disable_mixer_duck    Valeur       
  snd_duckerattacktime    Valeur       
  snd_duckerreleasetime    Valeur       
  snd_duckerthreshold    Valeur       
  snd_ducktovolume    Valeur       
  snd_flushasync    Commande     Flush all unlocked async .wav data  
  snd_foliage_db_loss    Valeur       
  snd_gain    Valeur       
  snd_gain_max    Valeur       
  snd_gain_min    Valeur       
  snd_mixahead    Valeur       
  snd_musicvolume    Valeur     Music volume  
  snd_noextraupdate    Valeur       
  snd_obscured_gain_dB    Valeur       
  snd_pitchquality    Valeur       
  snd_profile    Valeur       
  snd_rebuildaudiocache    Commande     Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists   
  snd_refdb    Valeur       
  snd_refdist    Valeur       
  snd_restart    Commande     Restart sound system.  
  snd_show    Valeur     Show sounds info  
  snd_showclassname    Valeur       
  snd_showmixer    Valeur       
  snd_showstart    Valeur       
  snd_soundmixer    Valeur       
  snd_surround_speakers    Valeur       
  snd_visualize    Valeur     Show sounds location in world  
  snd_vox_captiontrace    Valeur     Shows sentence name for sentences which are set not to show captions.  
  snd_vox_globaltimeout    Valeur       
  snd_vox_sectimetout    Valeur       
  snd_vox_seqtimetout    Valeur       
  snd_writemanifest    Commande     If running a game, outputs the precache manifest for the current level   
  sndplaydelay    Commande       
  soundfade    Commande     Fade client volume.  
  soundinfo    Commande     Describe the current sound device.  
  soundlist    Commande     List all known sounds.  
  soundpatch_captionlength    Valeur     How long looping soundpatch captions should display for.  
  soundscape_debug    Valeur     When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar  
  soundscape_fadetime    Valeur     Time to crossfade sound effects between soundscapes  
  soundscape_flush    Commande     Flushes the server & client side soundscapes  
  speak    Commande     Play a constructed sentence.  
  spec_autodirector    Valeur     Auto-director chooses best view modes while spectating  
  spec_help    Commande     Show spectator help screen  
  spec_menu    Commande     Activates spectator menu  
  spec_mode    Commande     Set spectator mode  
  spec_next    Commande     Spectate next player  
  spec_player    Commande     Spectate player by name  
  spec_pos    Commande     dump position and angles to the console  
  spec_prev    Commande     Spectate previous player  
  spec_scoreboard    Valeur       
  spec_track    Valeur     Tracks an entity in spec mode  
  spike    Commande     generates a fake spike  
  startdemos    Commande     Play demos in demo sequence.  
  startmovie    Commande     Start recording movie frames.  
  startupmenu    Commande     Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer   
  stats    Commande     Prints server performance variables  
  status    Commande     Display map and connection status.  
  step_spline    Valeur       
  stop    Commande     Finish recording demo.  
  stopdemo    Commande     Stop playing back a demo.  
  stopsound    Commande       
  stopsoundscape    Commande     Stops all soundscape processing and fades current looping sounds  
  stuffcmds    Commande     Parses and stuffs command line + commands to command buffer.  
  suitvolume    Valeur       
  surfaceprop    Commande     Reports the surface properties at the cursor  
  sv_accelerate    Valeur       
  sv_airaccelerate    Valeur       
  sv_allow_color_correction    Valeur     Allow or disallow clients to use color correction on this server.  
  sv_allow_wait_command    Valeur     Allow or disallow the wait command on clients connected to this server.  
  sv_allowdownload    Valeur     Allow clients to download files  
  sv_allowupload    Valeur     Allow clients to upload customizations files  
  sv_alltalk    Valeur     Players can hear all other players, no team restrictions  
  sv_alternateticks    Valeur       
  sv_autosave    Valeur     Set to 1 to allow autosaves.  
  sv_backspeed    Valeur     How much to slow down backwards motion  
  sv_bounce    Valeur     Bounce multiplier for when physically simulated objects collide with other objects.  
  sv_cacheencodedents    Valeur     If set to 1, does an optimization to prevent extra SendTable_Encode calls.  
  sv_cheats    Valeur     Allow cheats on server  
  sv_client_cmdrate_difference    Valeur     cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an  
  sv_client_interpolate    Valeur     This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client  
  sv_client_max_interp_ratio    Valeur     This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_  
  sv_client_min_interp_ratio    Valeur     This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1   
  sv_client_predict    Valeur     This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se  
  sv_consistency    Valeur     Whether the server enforces file consistency for critical files  
  sv_contact    Valeur     Contact email for server sysop  
  sv_debug_player_use    Valeur     Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success  
  sv_debugmanualmode    Valeur     Make sure entities correctly report whether or not their network data has changed.  
  sv_deltaprint    Valeur     Print accumulated CalcDelta profiling data (only if sv_deltatime is on)  
  sv_deltatime    Valeur     Enable profiling of CalcDelta calls  
  sv_downloadurl    Valeur     Location from which clients can download missing files  
  sv_enableoldqueries    Valeur     Enable support for old style (HL1) server queries  
  sv_filterban    Valeur     Set packet filtering by IP mode  
  sv_findsoundname    Commande     Find sound names which reference the specified wave files.  
  sv_footsteps    Valeur     Play footstep sound for players  
  sv_forcepreload    Valeur     Force server side preloading.  
  sv_friction    Valeur     World friction.  
  sv_gravity    Valeur     World gravity.  
  sv_instancebaselines    Valeur     Enable instanced baselines. Saves network overhead.  
  sv_lagflushbonecache    Valeur     Flushes entity bone cache on lag compensation  
  sv_lan    Valeur     Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )  
  sv_log_onefile    Valeur     Log server information to only one file.  
  sv_logbans    Valeur     Log server bans in the server logs.  
  sv_logblocks    Valeur     If true when log when a query is blocked (can cause very large log files)  
  sv_logdownloadlist    Valeur       
  sv_logecho    Valeur     Echo log information to the console.  
  sv_logfile    Valeur     Log server information in the log file.  
  sv_logflush    Valeur     Flush the log file to disk on each write (slow).  
  sv_logsdir    Valeur     Folder in the game directory where server logs will be stored.  
  sv_massreport    Valeur       
  sv_master_legacy_mode    Valeur     Use old (outside-of-Steam) code to communicate with master servers.  
  sv_master_share_game_socket    Valeur     Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm  
  sv_max_queries_sec    Valeur     Maximum queries per second to respond to from a single IP address.  
  sv_max_queries_sec_global    Valeur     Maximum queries per second to respond to from anywhere.  
  sv_max_queries_window    Valeur     Window over which to average queries per second averages.  
  sv_max_usercmd_future_ticks    Valeur     Prevents clients from running usercmds too far in the future. Prevents speed hacks.  
  sv_maxcmdrate    Valeur     (If sv_mincmdrate is " 0), this sets the maximum value for cl_cmdrate.  
  sv_maxrate    Valeur     Max bandwidth rate allowed on server, 0 == unlimited  
  sv_maxreplay    Valeur     Maximum replay time in seconds  
  sv_maxspeed    Valeur       
  sv_maxunlag    Valeur     Maximum lag compensation in seconds  
  sv_maxupdaterate    Valeur     Maximum updates per second that the server will allow  
  sv_maxvelocity    Valeur     Maximum speed any ballistically moving object is allowed to attain per axis.  
  sv_mincmdrate    Valeur     This sets the minimum value for cl_cmdrate. 0 == unlimited.  
  sv_minrate    Valeur     Min bandwidth rate allowed on server, 0 == unlimited  
  sv_minupdaterate    Valeur     Minimum updates per second that the server will allow  
  sv_netvisdist    Valeur     Test networking visibility distance  
  sv_noclipaccelerate    Valeur       
  sv_noclipduringpause    Valeur     If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).  
  sv_noclipspeed    Valeur       
  sv_npc_talker_maxdist    Valeur     NPCs over this distance from the player won't attempt to speak.  
  sv_password    Valeur     Server password for entry into multiplayer games  
  sv_pausable    Valeur     Is the server pausable.  
  sv_precacheinfo    Commande     Show precache info.  
  sv_pure    Commande     Show user data.  
  sv_pure_kick_clients    Valeur     If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.  
  sv_pure_trace    Valeur     If set to 1, the server will print a message whenever a client is verifying a CRC for a file.  
  sv_pushaway_clientside    Valeur     Clientside physics push away (0=off, 1=only localplayer, 1=all players)  
  sv_pushaway_clientside_size    Valeur     Minimum size of pushback objects  
  sv_pushaway_force    Valeur     How hard physics objects are pushed away from the players on the server.  
  sv_pushaway_hostage_force    Valeur     How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).  
  sv_pushaway_max_force    Valeur     Maximum amount of force applied to physics objects by players.  
  sv_pushaway_max_hostage_force    Valeur     Maximum of how hard the hostage is pushed away from physics objects.  
  sv_pushaway_max_player_force    Valeur     Maximum of how hard the player is pushed away from physics objects.  
  sv_pushaway_min_player_speed    Valeur     If a player is moving slower than this, don't push away physics objects (enables ducking behind things).  
  sv_pushaway_player_force    Valeur     How hard the player is pushed away from physics objects (falls off with inverse square of distance).  
  sv_pvsskipanimation    Valeur     Skips SetupBones when npc's are outside the PVS  
  sv_rcon_banpenalty    Valeur     Number of minutes to ban users who fail rcon authentication  
  sv_rcon_log    Valeur     Enable/disable rcon logging.  
  sv_rcon_maxfailures    Valeur     Max number of times a user can fail rcon authentication before being banned  
  sv_rcon_minfailures    Valeur     Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned  
  sv_rcon_minfailuretime    Valeur     Number of seconds to track failed rcon authentications  
  sv_region    Valeur     The region of the world to report this server in.  
  sv_rollangle    Valeur     Max view roll angle  
  sv_rollspeed    Valeur       
  sv_runcmds    Valeur       
  sv_sendtables    Valeur     Force full sendtable sending path.  
  sv_showanimstate    Valeur     Show the (server) animation state for the specified entity (-1 for none).  
  sv_showanimstate_log    Valeur     1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.  
  sv_showhitboxes    Valeur     Send server-side hitboxes for specified entity to client (NOTE  
  sv_showimpacts    Valeur     Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)  
  sv_showladders    Valeur     Show bbox and dismount points for all ladders (must be set before level load.)   
  sv_showlagcompensation    Valeur     Show lag compensated hitboxes whenever a player is lag compensated.  
  sv_showplayerhitboxes    Valeur     Show lag compensated hitboxes for the specified player index whenever a player fires.  
  sv_skyname    Valeur     Current name of the skybox texture  
  sv_soundemitter_filecheck    Commande     Report missing wave files for sounds and game_sounds files.  
  sv_soundemitter_flush    Commande     Flushes the sounds.txt system (server only)  
  sv_soundemitter_trace    Valeur     Show all EmitSound calls including their symbolic name and the actual wave file they resolved to   
  sv_soundscape_printdebuginfo    Commande     print soundscapes  
  sv_specaccelerate    Valeur       
  sv_specnoclip    Valeur       
  sv_specspeed    Valeur       
  sv_stats    Valeur     Collect CPU usage stats  
  sv_stepsize    Valeur       
  sv_stopspeed    Valeur     Minimum stopping speed when on ground.  
  sv_stressbots    Valeur     If set to 1, the server calculates data and fills packets to bots. Used for perf testing.  
  sv_strict_notarget    Valeur     If set, notarget will cause entities to never think they are in the pvs  
  sv_suppress_viewpunch    Valeur       
  sv_teststepsimulation    Valeur       
  sv_thinktimecheck    Valeur     Check for thinktimes all on same timestamp.  
  sv_timeout    Valeur     After this many seconds without a message from a client, the client is dropped  
  sv_turbophysics    Valeur     Turns on turbo physics  
  sv_unlag    Valeur     Enables player lag compensation  
  sv_unlag_debug    Valeur       
  sv_unlag_fixstuck    Valeur     Disallow backtracking a player for lag compensation if it will cause them to become stuck  
  sv_unlockedchapters    Valeur     Highest unlocked game chapter.  
  sv_visiblemaxplayers    Valeur     Overrides the max players reported to prospective clients  
  sv_voicecodec    Valeur     Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.  
  sv_voiceenable    Valeur       
  sv_wateraccelerate    Valeur       
  sv_waterdist    Valeur     Vertical view fixup when eyes are near water plane.  
  sv_waterfriction    Valeur       
  template_debug    Valeur       
  Test_CreateEntity    Commande       
  test_dispatcheffect    Commande     Test a clientside dispatch effect. Usage  
  Test_EHandle    Commande       
  test_entity_blocker    Commande     Test command that drops an entity blocker out in front of the player.  
  Test_InitRandomEntitySpawner    Commande       
  Test_ProxyToggle_EnableProxy    Commande       
  Test_ProxyToggle_EnsureValue    Commande       
  Test_ProxyToggle_SetValue    Commande       
  Test_RandomizeInPVS    Commande       
  Test_RandomPlayerPosition    Commande       
  Test_RemoveAllRandomEntities    Commande       
  Test_SpawnRandomEntities    Commande       
  testhudanim    Commande     Test a hud element animation. Arguments  
  testscript_debug    Valeur     Debug test scripts.  
  texture_budget_background_alpha    Valeur     how translucent the budget panel is  
  texture_budget_panel_bottom_of_history_fraction    Valeur     number between 0 and 1  
  texture_budget_panel_global    Valeur     Show global times in the texture budget panel.  
  texture_budget_panel_height    Valeur     height in pixels of the budget panel  
  texture_budget_panel_width    Valeur     width in pixels of the budget panel  
  texture_budget_panel_x    Valeur     number of pixels from the left side of the game screen to draw the budget panel  
  texture_budget_panel_y    Valeur     number of pixels from the top side of the game screen to draw the budget panel  
  think_limit    Valeur     Maximum think time in milliseconds, warning is printed if this is exceeded.  
  thirdperson    Commande     Switch to thirdperson camera.  
  timedemo    Commande     Play a demo and report performance info.  
  timedemoquit    Commande     Play a demo, report performance info, and then exit  
  timeleft    Commande     prints the time remaining in the match  
  timerefresh    Commande     Profile the renderer.  
  toggle    Commande     Toggles a convar on or off, or cycles through a set of values.  
  toggleconsole    Commande     Show/hide the console.  
  togglescores    Commande     Toggles score panel  
  trace_report    Valeur       
  tracer_extra    Valeur       
  tv_allow_camera_man    Valeur     Auto director allows spectators to become camera man  
  tv_allow_static_shots    Valeur     Auto director uses fixed level cameras for shots  
  tv_autorecord    Valeur     Automatically records all games as SourceTV demos.  
  tv_autoretry    Valeur     Relay proxies retry connection after network timeout  
  tv_chatgroupsize    Valeur     Set the default chat group size  
  tv_chattimelimit    Valeur     Limits spectators to chat only every n seconds  
  tv_clients    Commande     Shows list of connected SourceTV clients.  
  tv_debug    Valeur     SourceTV debug info.  
  tv_delay    Valeur     SourceTV broadcast delay in seconds  
  tv_delaymapchange    Valeur     Delays map change until broadcast is complete  
  tv_deltacache    Valeur     Enable delta entity bit stream cache  
  tv_dispatchmode    Valeur     Dispatch clients to relay proxies  
  tv_enable    Valeur     Activates SourceTV on server.  
  tv_maxclients    Valeur     Maximum client number on SourceTV server.  
  tv_maxrate    Valeur     Max SourceTV spectator bandwidth rate allowed, 0 == unlimited  
  tv_msg    Commande     Send a screen message to all clients.  
  tv_name    Valeur     SourceTV host name  
  tv_nochat    Valeur     Don't receive chat messages from other SourceTV spectators  
  tv_overridemaster    Valeur     Overrides the SourceTV master root address.  
  tv_password    Valeur     SourceTV password for all clients  
  tv_port    Valeur     Host SourceTV port  
  tv_record    Commande     Starts SourceTV demo recording.  
  tv_relay    Commande     Connect to SourceTV server and relay broadcast.  
  tv_relaypassword    Valeur     SourceTV password for relay proxies  
  tv_relayvoice    Valeur     Relay voice data  
  tv_retry    Commande     Reconnects the SourceTV relay proxy.  
  tv_snapshotrate    Valeur     Snapshots broadcasted per second  
  tv_status    Commande     Show SourceTV server status.  
  tv_stop    Commande     Stops the SourceTV broadcast.  
  tv_stoprecord    Commande     Stops SourceTV demo recording.  
  tv_timeout    Valeur     SourceTV connection timeout in seconds.  
  tv_title    Valeur     Set title for SourceTV spectator UI  
  tv_transmitall    Valeur     Transmit all entities (not only director view)  
  unbind    Commande     Unbind a key.  
  unbindall    Commande     Unbind all keys.  
  unpause    Commande     Unpause the game.  
  use    Commande     Use a particular weapon Arguments  
  user    Commande     Show user data.  
  users    Commande     Show user info for players on server.  
  v_centermove    Valeur       
  v_centerspeed    Valeur       
  vcollide_wireframe    Valeur       
  vcollide_wireframe_axes    Valeur       
  vcr_verbose    Valeur     Write extra information into .vcr file.  
  version    Commande     Print version info string.  
  vgui_drawfocus    Valeur     Report which panel is under the mouse.  
  vgui_drawtree    Valeur     Draws the vgui panel hiearchy to the specified depth level.  
  vgui_drawtree_bounds    Valeur     Show panel bounds.  
  vgui_drawtree_clear    Commande       
  vgui_drawtree_freeze    Valeur     Set to 1 to stop updating the vgui_drawtree view.  
  vgui_drawtree_hidden    Valeur     Draw the hidden panels.  
  vgui_drawtree_panelalpha    Valeur     Show the panel alpha values in the vgui_drawtree view.  
  vgui_drawtree_panelptr    Valeur     Show the panel pointer values in the vgui_drawtree view.  
  vgui_drawtree_popupsonly    Valeur     Draws the vgui popup list in hierarchy(1) or most recently used(2) order.  
  vgui_drawtree_render_order    Valeur     List the vgui_drawtree panels in render order.  
  vgui_drawtree_visible    Valeur     Draw the visible panels.  
  vgui_togglepanel    Commande     show/hide vgui panel by name.  
  viewanim_addkeyframe    Commande       
  viewanim_create    Commande       
  viewanim_load    Commande     load animation from file  
  viewanim_reset    Commande     reset view angles!  
  viewanim_save    Commande     Save current animation to file  
  viewanim_test    Commande     test view animation  
  viewmodel_fov    Valeur       
  violence_ablood    Valeur     Draw alien blood  
  violence_agibs    Valeur     Show alien gib entities  
  violence_hblood    Valeur     Draw human blood  
  violence_hgibs    Valeur     Show human gib entities  
  voice_avggain    Valeur       
  voice_clientdebug    Valeur       
  voice_dsound    Valeur       
  voice_enable    Valeur       
  voice_fadeouttime    Valeur       
  voice_forcemicrecord    Valeur       
  voice_inputfromfile    Valeur     Get voice input from 'voice_input.wav' rather than from the microphone.  
  voice_loopback    Valeur       
  voice_maxgain    Valeur       
  voice_modenable    Valeur     Enable/disable voice in this mod.  
  voice_overdrive    Valeur       
  voice_overdrivefadetime    Valeur       
  voice_profile    Valeur       
  voice_recordtofile    Valeur     Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'  
  voice_scale    Valeur       
  voice_serverdebug    Valeur       
  voice_showchannels    Valeur       
  voice_showincoming    Valeur       
  voice_steal    Valeur       
  voice_writevoices    Valeur     Saves each speaker's voice data into separate .wav files   
  volume    Valeur     Sound volume  
  vox_reload    Commande     Reload sentences.txt file  
  voxeltree_box    Commande     View entities in the voxel-tree inside box "Vector(min), Vector(max)".  
  voxeltree_playerview    Commande     View entities in the voxel-tree at the player position.  
  voxeltree_sphere    Commande     View entities in the voxel-tree inside sphere "Vector(center), float(radius)".  
  voxeltree_view    Commande     View entities in the voxel-tree.  
  vprof    Commande     Toggle VProf profiler  
  vprof_adddebuggroup1    Commande     add a new budget group dynamically for debugging  
  vprof_cachemiss    Commande     Toggle VProf cache miss checking  
  vprof_cachemiss_off    Commande     Turn off VProf cache miss checking  
  vprof_cachemiss_on    Commande     Turn on VProf cache miss checking  
  vprof_child    Commande       
  vprof_collapse_all    Commande     Collapse the whole vprof tree  
  vprof_counters    Valeur       
  vprof_dump_groupnames    Commande     Write the names of all of the vprof groups to the console.  
  vprof_dump_spikes    Valeur     Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump  
  vprof_dump_spikes_budget_group    Valeur     Budget gtNode to start report from when doing a dump spikes  
  vprof_dump_spikes_node    Valeur     Node to start report from when doing a dump spikes  
  vprof_expand_all    Commande     Expand the whole vprof tree  
  vprof_expand_group    Commande     Expand a budget group in the vprof tree by name  
  vprof_generate_report    Commande     Generate a report to the console.  
  vprof_generate_report_AI    Commande     Generate a report to the console.  
  vprof_generate_report_AI_only    Commande     Generate a report to the console.  
  vprof_generate_report_hierarchy    Commande     Generate a report to the console.  
  vprof_generate_report_map_load    Commande     Generate a report to the console.  
  vprof_graph    Valeur     Draw the vprof graph.  
  vprof_graphheight    Valeur       
  vprof_graphwidth    Valeur       
  vprof_nextsibling    Commande       
  vprof_off    Commande     Turn off VProf profiler  
  vprof_on    Commande     Turn on VProf profiler  
  vprof_parent    Commande       
  vprof_playback_average    Commande     Average the next N frames.  
  vprof_playback_start    Commande     Start playing back a recorded .vprof file.  
  vprof_playback_step    Commande     While playing back a .vprof file, step to the next tick.  
  vprof_playback_stepback    Commande     While playing back a .vprof file, step to the previous tick.  
  vprof_playback_stop    Commande       
  vprof_prevsibling    Commande       
  vprof_record_start    Commande     Start recording vprof data for playback later.  
  vprof_record_stop    Commande       
  vprof_remote_start    Commande     Request a VProf data stream from the remote server (requires authentication)  
  vprof_remote_stop    Commande     Stop an existing remote VProf data request  
  vprof_reset    Commande     Reset the stats in VProf profiler  
  vprof_reset_peaks    Commande     Reset just the peak time in VProf profiler  
  vprof_scope    Valeur     Set a specific scope to start showing vprof tree  
  vprof_scope_entity_gamephys    Valeur       
  vprof_scope_entity_thinks    Valeur       
  vprof_unaccounted_limit    Valeur     number of milliseconds that a node must exceed to turn red in the vprof panel  
  vprof_verbose    Valeur     Set to one to show average and peak times  
  vprof_vtune_group    Commande     enable vtune for a particular vprof group ('disable' to disable)  
  vprof_warningmsec    Valeur     Above this many milliseconds render the label red to indicate slow code.  
  vtune    Commande     Controls VTune's sampling.  
  wait    Commande     Stop command parsing until next frame.  
  wc_air_edit_further    Commande     When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play  
  wc_air_edit_nearer    Commande     When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player  
  wc_air_node_edit    Commande     When in WC edit mode, toggles laying down or air nodes instead of ground nodes  
  wc_create    Commande     When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select  
  wc_destroy    Commande     When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).  
  wc_destroy_undo    Commande     When in WC edit mode restores the last deleted node  
  wc_link_edit    Commande       
  wc_update_entity    Commande     Updates the entity's position/angles when in edit mode  
  wc_update_safe_entities    Commande     Updates entities in the map that can safely be updated (don't have parents or are affected by constraints).  
  weapon_showproficiency    Valeur       
  writeid    Commande     Writes a list of permanently-banned user IDs to banned_user.cfg.  
  writeip    Commande     Save the ban list to banned_ip.cfg.  
  xbox_autothrottle    Valeur       
  xbox_throttlebias    Valeur       
  xbox_throttlespoof    Valeur       
  xc_crouch_debounce    Valeur       
  zoom_sensitivity_ratio    Valeur     Additional mouse sensitivity scale factor applied when FOV is zoomed in.  



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