| Nom | Type | Description |
| addip | Commande | Add an IP address to the ban list. |
| adsp_alley_min | Valeur | |
| adsp_courtyard_min | Valeur | |
| adsp_debug | Valeur | |
| adsp_door_height | Valeur | |
| adsp_duct_min | Valeur | |
| adsp_hall_min | Valeur | |
| adsp_low_ceiling | Valeur | |
| adsp_opencourtyard_min | Valeur | |
| adsp_openspace_min | Valeur | |
| adsp_openstreet_min | Valeur | |
| adsp_openwall_min | Valeur | |
| adsp_room_min | Valeur | |
| adsp_street_min | Valeur | |
| adsp_tunnel_min | Valeur | |
| adsp_wall_height | Valeur | |
| ai_auto_contact_solver | Valeur | |
| ai_block_damage | Valeur | |
| ai_clear_bad_links | Commande | Clears bits set on nav links indicating link is unusable |
| ai_debug_assault | Valeur | |
| ai_debug_avoidancebounds | Valeur | |
| ai_debug_directnavprobe | Valeur | |
| ai_debug_doors | Valeur | |
| ai_debug_dyninteractions | Valeur | Debug the NPC dynamic interaction system. |
| ai_debug_efficiency | Valeur | |
| ai_debug_enemies | Valeur | |
| ai_debug_expressions | Valeur | Show random expression decisions for NPCs. |
| ai_debug_follow | Valeur | |
| ai_debug_loners | Valeur | |
| ai_debug_looktargets | Valeur | |
| ai_debug_los | Valeur | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l |
| ai_debug_nav | Valeur | |
| ai_debug_node_connect | Commande | Debug the attempted connection between two nodes |
| ai_debug_ragdoll_magnets | Valeur | |
| ai_debug_shoot_positions | Valeur | |
| ai_debug_speech | Valeur | |
| ai_debug_squads | Valeur | |
| ai_debug_think_ticks | Valeur | |
| ai_debugscriptconditions | Valeur | |
| ai_default_efficient | Valeur | |
| ai_disable | Commande | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t |
| ai_drawbattlelines | Valeur | |
| ai_drop_hint | Commande | Drop an ai_hint at the player's current eye position. |
| ai_dump_hints | Commande | |
| ai_efficiency_override | Valeur | |
| ai_expression_frametime | Valeur | Maximum frametime to still play background expressions. |
| ai_expression_optimization | Valeur | Disable npc background expressions when you can't see them. |
| ai_follow_use_points | Valeur | |
| ai_follow_use_points_when_moving | Valeur | |
| ai_force_serverside_ragdoll | Valeur | |
| ai_frametime_limit | Valeur | frametime limit for min efficiency AIE_NORMAL (in sec's). |
| ai_lead_time | Valeur | |
| ai_LOS_mode | Valeur | |
| ai_moveprobe_debug | Valeur | |
| ai_moveprobe_jump_debug | Valeur | |
| ai_moveprobe_usetracelist | Valeur | |
| ai_next_hull | Commande | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are |
| ai_no_local_paths | Valeur | |
| ai_no_node_cache | Valeur | |
| ai_no_select_box | Valeur | |
| ai_no_steer | Valeur | |
| ai_no_talk_delay | Valeur | |
| ai_nodes | Commande | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a |
| ai_norebuildgraph | Valeur | |
| ai_path_adjust_speed_on_immediate_turns | Valeur | |
| ai_path_insert_pause_at_est_end | Valeur | |
| ai_path_insert_pause_at_obstruction | Valeur | |
| ai_radial_max_link_dist | Valeur | |
| ai_reaction_delay_alert | Valeur | |
| ai_reaction_delay_idle | Valeur | |
| ai_rebalance_thinks | Valeur | |
| ai_report_task_timings_on_limit | Valeur | |
| ai_resume | Commande | If NPC is stepping through tasks (see ai_step ) will resume normal processing. |
| ai_sequence_debug | Valeur | |
| ai_set_move_height_epsilon | Commande | Set how high AI bumps up ground walkers when checking steps |
| ai_setupbones_debug | Valeur | Shows that bones that are setup every think |
| ai_shot_bias | Valeur | |
| ai_shot_bias_max | Valeur | |
| ai_shot_bias_min | Valeur | |
| ai_shot_stats | Valeur | |
| ai_shot_stats_term | Valeur | |
| ai_show_connect | Commande | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
| ai_show_connect_fly | Commande | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
| ai_show_connect_jump | Commande | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows |
| ai_show_graph_connect | Commande | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by |
| ai_show_grid | Commande | Draw a grid on the floor where looking. |
| ai_show_hints | Commande | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - |
| ai_show_hull | Commande | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows |
| ai_show_hull_attacks | Valeur | |
| ai_show_node | Commande | Highlight the specified node |
| ai_show_think_tolerance | Valeur | |
| ai_show_visibility | Commande | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d |
| ai_simulate_task_overtime | Valeur | |
| ai_spread_cone_focus_time | Valeur | |
| ai_spread_defocused_cone_multiplier | Valeur | |
| ai_spread_pattern_focus_time | Valeur | |
| ai_step | Commande | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no |
| ai_test_moveprobe_ignoresmall | Valeur | |
| ai_think_limit_label | Valeur | |
| ai_use_clipped_paths | Valeur | |
| ai_use_efficiency | Valeur | |
| ai_use_frame_think_limits | Valeur | |
| ai_use_think_optimizations | Valeur | |
| ai_use_visibility_cache | Valeur | |
| ainet_generate_report | Commande | Generate a report to the console. |
| ainet_generate_report_only | Commande | Generate a report to the console. |
| air_density | Commande | Changes the density of air for drag computations. |
| alias | Commande | Alias a command. |
| ammo_338mag_max | Valeur | |
| ammo_357sig_max | Valeur | |
| ammo_45acp_max | Valeur | |
| ammo_50AE_max | Valeur | |
| ammo_556mm_box_max | Valeur | |
| ammo_556mm_max | Valeur | |
| ammo_57mm_max | Valeur | |
| ammo_762mm_max | Valeur | |
| ammo_9mm_max | Valeur | |
| ammo_buckshot_max | Valeur | |
| ammo_flashbang_max | Valeur | |
| ammo_hegrenade_max | Valeur | |
| ammo_smokegrenade_max | Valeur | |
| askconnect_accept | Commande | Accept a redirect request by the server. |
| async_allow_held_files | Valeur | Allow AsyncBegin/EndRead() |
| async_mode | Valeur | Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous |
| async_resume | Commande | |
| async_serialize | Valeur | Force async reads to serialize for profiling |
| async_simulate_delay | Valeur | Simulate a delay of up to a set msec per file operation |
| async_simulate_mixed_mode | Valeur | Simulate a mix of async load styles |
| async_suspend | Commande | |
| async_toggle_priority | Commande | |
| autoaim_max_deflect | Valeur | |
| autoaim_max_dist | Valeur | |
| autobuy | Commande | Attempt to purchase items with the order listed in cl_autobuy |
| autosave | Commande | |
| autosavedangerous | Commande | |
| autosavedangerousissafe | Commande | |
| banid | Commande | Add a user ID to the ban list. |
| banip | Commande | Add an IP address to the ban list. |
| bench_end | Commande | Ends gathering of info. |
| bench_showstatsdialog | Commande | Shows a dialog displaying the most recent benchmark results. |
| bench_start | Commande | Starts gathering of info. Arguments |
| bench_upload | Commande | Uploads most recent benchmark stats to the Valve servers. |
| benchframe | Commande | Takes a snapshot of a particular frame in a time demo. |
| bgmvolume | Valeur | CD sound playback volume. |
| bind | Commande | Bind a key. |
| BindToggle | Commande | |
| blink_duration | Valeur | How many seconds an eye blink will last. |
| bloodspray | Commande | blood |
| bot_add | Commande | bot_add "t/ct" "type" "difficulty" "name" - Adds a bot matching the given criteria. |
| bot_add_ct | Commande | bot_add_ct "type" "difficulty" "name" - Adds a Counter-Terrorist bot matching the given criteria. |
| bot_add_t | Commande | bot_add_t "type" "difficulty" "name" - Adds a terrorist bot matching the given criteria. |
| bot_all_weapons | Commande | Allows the bots to use all weapons |
| bot_allow_grenades | Valeur | If nonzero, bots may use grenades. |
| bot_allow_machine_guns | Valeur | If nonzero, bots may use the machine gun. |
| bot_allow_pistols | Valeur | If nonzero, bots may use pistols. |
| bot_allow_rifles | Valeur | If nonzero, bots may use rifles. |
| bot_allow_rogues | Valeur | If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
| bot_allow_shotguns | Valeur | If nonzero, bots may use shotguns. |
| bot_allow_snipers | Valeur | If nonzero, bots may use sniper rifles. |
| bot_allow_sub_machine_guns | Valeur | If nonzero, bots may use sub-machine guns. |
| bot_auto_follow | Valeur | If nonzero, bots with high co-op may automatically follow a nearby human player. |
| bot_auto_vacate | Valeur | If nonzero, bots will automatically leave to make room for human players. |
| bot_chatter | Valeur | Control how bots talk. Allowed values |
| bot_crouch | Valeur | |
| bot_debug | Valeur | For internal testing purposes. |
| bot_debug_target | Valeur | For internal testing purposes. |
| bot_defer_to_human | Valeur | If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
| bot_difficulty | Valeur | Defines the skill of bots joining the game. Values are |
| bot_dont_shoot | Valeur | If nonzero, bots will not fire weapons (for debugging). |
| bot_eco_limit | Valeur | If nonzero, bots will not buy if their money falls below this amount. |
| bot_flipout | Valeur | If nonzero, bots use no CPU for AI. Instead, they run around randomly. |
| bot_freeze | Valeur | |
| bot_goto_mark | Commande | Sends a bot to the selected nav area (useful for testing navigation meshes) |
| bot_join_after_player | Valeur | If nonzero, bots wait until a player joins before entering the game. |
| bot_join_delay | Valeur | Prevents bots from joining the server for this many seconds after a map change. |
| bot_join_team | Valeur | Determines the team bots will join into. Allowed values |
| bot_kick | Commande | bot_kick "all" "t/ct" "type" "difficulty" "name" - Kicks a specific bot, or all bots, matching the given criteria. |
| bot_kill | Commande | bot_kill "all" "t/ct" "type" "difficulty" "name" - Kills a specific bot, or all bots, matching the given criteria. |
| bot_knives_only | Commande | Restricts the bots to only using knives |
| bot_loadout | Valeur | bots are given these items at round start |
| bot_mimic | Valeur | |
| bot_mimic_yaw_offset | Valeur | |
| bot_pistols_only | Commande | Restricts the bots to only using pistols |
| bot_prefix | Valeur | This string is prefixed to the name of all bots that join the game. "difficulty" will be replaced with the bot's difficulty. " " |
| bot_profile_db | Valeur | The filename from which bot profiles will be read. |
| bot_quota | Valeur | Determines the total number of bots in the game. |
| bot_quota_mode | Valeur | Determines the type of quota. Allowed values |
| bot_show_battlefront | Valeur | Show areas where rushing players will initially meet. |
| bot_show_nav | Valeur | For internal testing purposes. |
| bot_show_occupy_time | Valeur | Show when each nav area can first be reached by each team. |
| bot_snipers_only | Commande | Restricts the bots to only using sniper rifles |
| bot_stop | Valeur | If nonzero, immediately stops all bot processing. |
| bot_traceview | Valeur | For internal testing purposes. |
| bot_walk | Valeur | If nonzero, bots can only walk, not run. |
| bot_zombie | Valeur | If nonzero, bots will stay in idle mode and not attack. |
| box | Commande | Draw a debug box. |
| breakable_disable_gib_limit | Valeur | |
| breakable_multiplayer | Valeur | |
| buddha | Commande | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) |
| budget_averages_window | Valeur | number of frames to look at when figuring out average frametimes |
| budget_background_alpha | Valeur | how translucent the budget panel is |
| budget_bargraph_background_alpha | Valeur | how translucent the budget panel is |
| budget_bargraph_range_ms | Valeur | budget bargraph range in milliseconds |
| budget_history_numsamplesvisible | Valeur | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
| budget_history_range_ms | Valeur | budget history range in milliseconds |
| budget_panel_bottom_of_history_fraction | Valeur | number between 0 and 1 |
| budget_panel_height | Valeur | height in pixels of the budget panel |
| budget_panel_width | Valeur | width in pixels of the budget panel |
| budget_panel_x | Valeur | number of pixels from the left side of the game screen to draw the budget panel |
| budget_panel_y | Valeur | number of pixels from the top side of the game screen to draw the budget panel |
| budget_peaks_window | Valeur | number of frames to look at when figuring out peak frametimes |
| budget_show_averages | Valeur | enable/disable averages in the budget panel |
| budget_show_history | Valeur | turn history graph off and on. . good to turn off on low end |
| budget_show_peaks | Valeur | enable/disable peaks in the budget panel |
| bug | Commande | Show/hide the bug reporting UI. |
| bug_swap | Commande | Automatically swaps the current weapon for the bug bait and back again. |
| bugreporter_includebsp | Valeur | Include .bsp for internal bug submissions. |
| buildcubemaps | Commande | Rebuild cubemaps. |
| building_cubemaps | Valeur | |
| buyequip | Commande | Show equipment buy menu |
| buymenu | Commande | Show main buy menu |
| c_maxdistance | Valeur | |
| c_maxpitch | Valeur | |
| c_maxyaw | Valeur | |
| c_mindistance | Valeur | |
| c_minpitch | Valeur | |
| c_minyaw | Valeur | |
| c_orthoheight | Valeur | |
| c_orthowidth | Valeur | |
| cache_print | Commande | cache_print [section] Print out contents of cache memory. |
| cache_print_lru | Commande | cache_print_lru [section] Print out contents of cache memory. |
| cache_print_summary | Commande | cache_print_summary [section] Print out a summary contents of cache memory. |
| cam_command | Valeur | |
| cam_idealdist | Valeur | |
| cam_idealpitch | Valeur | |
| cam_idealyaw | Valeur | |
| cam_snapto | Valeur | |
| camortho | Commande | Switch to orthographic camera. |
| cancelselect | Commande | |
| cast_hull | Commande | Tests hull collision detection |
| cast_ray | Commande | Tests collision detection |
| cc_captiontrace | Valeur | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
| cc_emit | Commande | Emits a closed caption |
| cc_flush | Commande | Flushes async'd captions. |
| cc_lang | Valeur | Current close caption language (emtpy = use game UI language) |
| cc_linger_time | Valeur | Close caption linger time. |
| cc_lookup_crc | Commande | For tracking down missing CC token strings |
| cc_minvisibleitems | Valeur | Minimum number of caption items to show. |
| cc_predisplay_time | Valeur | Close caption delay before showing caption. |
| cc_random | Commande | Emits a random caption |
| cc_sentencecaptionnorepeat | Valeur | How often a sentence can repeat. |
| cc_showblocks | Commande | Toggles showing which blocks are pending/loaded async. |
| cc_subtitles | Valeur | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
| cd | Commande | Play or stop a cd track. |
| centerview | Commande | |
| ch_createairboat | Commande | Spawn airboat in front of the player. |
| ch_createjeep | Commande | Spawn jeep in front of the player. |
| changelevel | Commande | Change server to the specified map |
| changelevel2 | Commande | Transition to the specified map in single player |
| chooseteam | Commande | Choose a new team |
| cl_allowdownload | Valeur | Client downloads customization files |
| cl_allowupload | Valeur | Client uploads customization files |
| cl_anglespeedkey | Valeur | |
| cl_animationinfo | Commande | Hud element to examine. |
| cl_autobuy | Valeur | The order in which autobuy will attempt to purchase items |
| cl_autohelp | Valeur | Auto-help |
| cl_autowepswitch | Valeur | Automatically switch to picked up weapons (if more powerful) |
| cl_backspeed | Valeur | |
| cl_bob | Valeur | |
| cl_bobcycle | Valeur | |
| cl_bobup | Valeur | |
| cl_buy_favorite | Commande | Purchase a favorite weapon/equipment loadout |
| cl_buy_favorite_nowarn | Valeur | Skips the error prompt when saving an invalid buy favorite |
| cl_buy_favorite_quiet | Valeur | Skips the prompt when saving a buy favorite in the buy menu |
| cl_buy_favorite_reset | Commande | Reset favorite loadouts to the default |
| cl_buy_favorite_set | Commande | Saves the current loadout as a favorite |
| cl_c4dynamiclight | Valeur | Draw dynamic light when planted c4 flashes |
| cl_c4progressbar | Valeur | Draw progress bar when defusing the C4 |
| cl_chatfilters | Valeur | Stores the chat filter settings |
| cl_class | Valeur | Default class when joining a game |
| cl_clock_correction | Valeur | Enable/disable clock correction on the client. |
| cl_clock_correction_adjustment_max_amount | Valeur | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount |
| cl_clock_correction_adjustment_max_offset | Valeur | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply |
| cl_clock_correction_adjustment_min_offset | Valeur | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
| cl_clock_correction_force_server_tick | Valeur | Force clock correction to match the server tick + this offset (-999 disables it). |
| cl_clock_showdebuginfo | Valeur | Show debugging info about the clock drift. |
| cl_clockdrift_max_ms | Valeur | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
| cl_cmdrate | Valeur | Max number of command packets sent to server per second |
| cl_crosshairalpha | Valeur | |
| cl_crosshaircolor | Valeur | |
| cl_crosshairscale | Valeur | |
| cl_crosshairusealpha | Valeur | |
| cl_customsounds | Valeur | Enable customized player sound playback |
| cl_debugrumble | Valeur | Turn on rumble debugging spew |
| cl_demoviewoverride | Valeur | Override view during demo playback |
| cl_detail_avoid_force | Valeur | force with which to avoid players ( in units, percentage of the width of the detail sprite ) |
| cl_detail_avoid_radius | Valeur | radius around detail sprite to avoid players |
| cl_detail_avoid_recover_speed | Valeur | how fast to recover position after avoiding players |
| cl_detail_max_sway | Valeur | Amplitude of the detail prop sway |
| cl_detaildist | Valeur | |
| cl_detailfade | Valeur | |
| cl_downloadfilter | Valeur | Determines which files can be downloaded from the server (all, none, nosounds) |
| cl_drawhud | Valeur | Enable the rendering of the hud |
| cl_drawleaf | Valeur | |
| cl_drawmaterial | Valeur | Draw a particular material over the frame |
| cl_drawmonitors | Valeur | |
| cl_drawshadowtexture | Valeur | |
| cl_dynamiccrosshair | Valeur | |
| cl_ejectbrass | Valeur | |
| cl_ent_absbox | Commande | Displays the client's absbox for the entity under the crosshair. |
| cl_ent_bbox | Commande | Displays the client's bounding box for the entity under the crosshair. |
| cl_ent_rbox | Commande | Displays the client's render box for the entity under the crosshair. |
| cl_entityreport | Valeur | For debugging, draw entity states to console |
| cl_extrapolate | Valeur | Enable/disable extrapolation if interpolation history runs out. |
| cl_extrapolate_amount | Valeur | Set how many seconds the client will extrapolate entities for. |
| cl_flushentitypacket | Valeur | For debugging. Force the engine to flush an entity packet. |
| cl_forcepreload | Valeur | Whether we should force preloading. |
| cl_forwardspeed | Valeur | |
| cl_fullupdate | Commande | Forces the server to send a full update packet |
| cl_idealpitchscale | Valeur | |
| cl_ignorepackets | Valeur | Force client to ignore packets (for debugging). |
| cl_interp | Valeur | temp var for backwards compatibility during beta |
| cl_interp_all | Valeur | Disable interpolation list optimizations. |
| cl_interp_npcs | Valeur | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
| cl_interp_ratio | Valeur | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
| cl_interpolate | Valeur | Interpolate entities on the client. |
| cl_lagcomp_errorcheck | Valeur | Player index of other player to check for position errors. |
| cl_lagcompensation | Valeur | Perform server side lag compensation of weapon firing events. |
| cl_language | Valeur | Language (from HKCU\Software\Valve\Steam\Language) |
| cl_left_hand_ik | Valeur | Attach player's left hand to rifle with IK. |
| cl_leveloverview | Valeur | |
| cl_leveloverviewmarker | Valeur | |
| cl_localnetworkbackdoor | Valeur | Enable network optimizations for single player games. |
| cl_locationalpha | Valeur | |
| cl_logofile | Valeur | Spraypoint logo decal. |
| cl_maxrenderable_dist | Valeur | Max distance from the camera at which things will be rendered |
| cl_min_ct | Valeur | Controls which CT model is used when cl_minmodels is set. |
| cl_min_t | Valeur | Controls which Terrorist model is used when cl_minmodels is set. |
| cl_minmodels | Valeur | Uses one player model for each team. |
| cl_mouseenable | Valeur | |
| cl_mouselook | Valeur | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
| cl_observercrosshair | Valeur | |
| cl_overdraw_test | Valeur | |
| cl_panelanimation | Commande | Shows panel animation variables |
| cl_particleeffect_aabb_buffer | Valeur | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft |
| cl_particles_dump_effects | Commande | |
| cl_particles_show_bbox | Valeur | |
| cl_pclass | Valeur | Dump entity by prediction classname. |
| cl_pdump | Valeur | Dump info about this entity to screen. |
| cl_phys_props_enable | Valeur | Disable clientside physics props (must be set before loading a level). |
| cl_phys_props_max | Valeur | Maximum clientside physic props |
| cl_phys_timescale | Valeur | Sets the scale of time for client-side physics (ragdolls) |
| cl_pitchdown | Valeur | |
| cl_pitchspeed | Valeur | |
| cl_pitchup | Valeur | |
| cl_playback_screenshots | Valeur | Allows the client to playback screenshot and jpeg commands in demos. |
| cl_precacheinfo | Commande | Show precache info (client). |
| cl_pred_optimize | Valeur | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) |
| cl_predict | Valeur | Perform client side prediction. |
| cl_predictionlist | Valeur | Show which entities are predicting |
| cl_predictweapons | Valeur | Perform client side prediction of weapon effects. |
| cl_radar_locked | Valeur | Lock the angle of the radar display? |
| cl_radaralpha | Valeur | |
| cl_radartype | Valeur | |
| cl_ragdoll_collide | Valeur | |
| cl_ragdoll_physics_enable | Valeur | Enable/disable ragdoll physics. |
| cl_rebuy | Valeur | The order in which rebuy will attempt to repurchase items |
| cl_removedecals | Commande | Remove the decals from the entity under the crosshair. |
| cl_resend | Valeur | Delay in seconds before the client will resend the 'connect' attempt |
| cl_righthand | Valeur | Use right-handed view models. |
| cl_rumblescale | Valeur | Scale sensitivity of rumble effects (0 to 1.0) |
| cl_scalecrosshair | Valeur | |
| cl_SetupAllBones | Valeur | |
| cl_show_splashes | Valeur | |
| cl_showanimstate | Valeur | Show the (client) animation state for the specified entity (-1 for none). |
| cl_showanimstate_log | Valeur | 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both. |
| cl_ShowBoneSetupEnts | Valeur | Show which entities are having their bones setup each frame. |
| cl_showents | Commande | Dump entity list to console. |
| cl_showerror | Valeur | Show prediction errors, 2 for above plus detailed field deltas. |
| cl_showevents | Valeur | Print event firing info in the console |
| cl_showfps | Valeur | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) |
| cl_showpausedimage | Valeur | Show the 'Paused' image when game is paused. |
| cl_showpluginmessages | Valeur | Allow plugins to display messages to you |
| cl_showpos | Valeur | Draw current position at top of screen |
| cl_ShowSunVectors | Valeur | |
| cl_showtextmsg | Valeur | Enable/disable text messages printing on the screen. |
| cl_sidespeed | Valeur | |
| cl_smooth | Valeur | Smooth view/eye origin after prediction errors |
| cl_smoothtime | Valeur | Smooth client's view after prediction error over this many seconds |
| cl_soundemitter_flush | Commande | Flushes the sounds.txt system (client only) |
| cl_soundfile | Valeur | Jingle sound file. |
| cl_soundscape_flush | Commande | Flushes the client side soundscapes |
| cl_soundscape_printdebuginfo | Commande | print soundscapes |
| cl_spec_mode | Valeur | spectator mode |
| cl_sporeclipdistance | Valeur | |
| cl_sun_decay_rate | Valeur | |
| cl_team | Valeur | Default team when joining a game |
| cl_timeout | Valeur | After this many seconds without receiving a packet from the server, the client will disconnect itself |
| cl_updaterate | Valeur | Number of packets per second of updates you are requesting from the server |
| cl_upspeed | Valeur | |
| cl_view | Commande | Set the view entity index. |
| cl_winddir | Valeur | Weather effects wind direction angle |
| cl_windspeed | Valeur | Weather effects wind speed scalar |
| cl_wpn_sway_interp | Valeur | |
| cl_wpn_sway_scale | Valeur | |
| cl_yawspeed | Valeur | |
| clear | Commande | Clear all console output. |
| clear_debug_overlays | Commande | clears debug overlays |
| clientport | Valeur | Host game client port |
| closecaption | Valeur | Enable close captioning. |
| cmd | Commande | Forward command to server. |
| collision_shake_amp | Valeur | |
| collision_shake_freq | Valeur | |
| collision_shake_time | Valeur | |
| collision_test | Commande | Tests collision system |
| colorcorrectionui | Commande | Show/hide the color correction tools UI. |
| commentary | Valeur | Desired commentary mode state. |
| commentary_available | Valeur | Automatically set by the game when a commentary file is available for the current map. |
| commentary_cvarsnotchanging | Commande | |
| commentary_finishnode | Commande | |
| commentary_firstrun | Valeur | |
| commentary_testfirstrun | Commande | |
| con_drawnotify | Valeur | Disables drawing of notification area (for taking screenshots). |
| con_enable | Valeur | Allows the console to be activated. |
| con_filter_enable | Valeur | Turns on console filtering. Filters console output based on the setting of con_filter_text. |
| con_filter_text | Valeur | Text with which to filter console spew. Set con_filter_enable 1 to activate. |
| con_notifytime | Valeur | How long to display recent console text to the upper part of the game window |
| con_nprint_bgalpha | Valeur | Con_NPrint background alpha. |
| con_nprint_bgborder | Valeur | Con_NPrint border size. |
| con_trace | Valeur | Print console text to low level printout. |
| condump | Commande | dump the text currently in the console to condumpXX.log |
| connect | Commande | Connect to specified server. |
| contimes | Valeur | Number of console lines to overlay for debugging. |
| coop | Valeur | Cooperative play. |
| CreateHairball | Commande | |
| CreatePredictionError | Commande | Create a prediction error |
| creditsdone | Commande | |
| crosshair | Valeur | |
| cs_make_vip | Commande | Marks a player as the VIP |
| cs_ShowStateTransitions | Valeur | cs_ShowStateTransitions "ent index or -1 for all". Show player state transitions. |
| cvarlist | Commande | Show the list of convars/concommands. |
| datacachesize | Valeur | Size in MB. |
| dbghist_addline | Commande | Add a line to the debug history. Format |
| dbghist_dump | Commande | Dump the debug history to the console. Format |
| deathmatch | Valeur | Running a deathmatch server. |
| debug_materialmodifycontrol | Valeur | |
| debug_materialmodifycontrol_client | Valeur | |
| debug_physimpact | Valeur | |
| decalfrequency | Valeur | |
| default_fov | Valeur | |
| demo_debug | Valeur | Demo debug info. |
| demo_fastforwardfinalspeed | Valeur | Go this fast when starting to hold FF button. |
| demo_fastforwardramptime | Valeur | How many seconds it takes to get to full FF speed. |
| demo_fastforwardstartspeed | Valeur | Go this fast when starting to hold FF button. |
| demo_gototick | Commande | Skips to a tick in demo. |
| demo_interpolateview | Valeur | Do view interpolation during dem playback. |
| demo_pause | Commande | Pauses demo playback. |
| demo_pauseatservertick | Valeur | Pauses demo playback at server tick |
| demo_quitafterplayback | Valeur | Quits game after demo playback. |
| demo_recordcommands | Valeur | Record commands typed at console into .dem files. |
| demo_resume | Commande | Resumes demo playback. |
| demo_timescale | Commande | Sets demo replay speed. |
| demo_togglepause | Commande | Toggles demo playback. |
| demolist | Commande | Print demo sequence list. |
| demos | Commande | Demo demo file sequence. |
| demoui | Commande | Show/hide the demo player UI. |
| developer | Valeur | Show developer messages. |
| devshots_nextmap | Commande | Used by the devshots system to go to the next map in the devshots maplist. |
| devshots_screenshot | Commande | Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. |
| differences | Commande | Show all convars which are not at their default values. |
| disconnect | Commande | Disconnect game from server. |
| disp_dynamic | Valeur | |
| disp_modlimit | Valeur | |
| disp_modlimit_down | Valeur | |
| disp_modlimit_up | Valeur | |
| disp_numiterations | Valeur | |
| dispcoll_drawplane | Valeur | |
| displaysoundlist | Valeur | |
| drawcross | Commande | Draws a cross at the given location Arguments |
| drawline | Commande | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments |
| drawradar | Commande | Draws HUD radar |
| dsp_automatic | Valeur | |
| dsp_db_min | Valeur | |
| dsp_db_mixdrop | Valeur | |
| dsp_dist_max | Valeur | |
| dsp_dist_min | Valeur | |
| dsp_enhance_stereo | Valeur | |
| dsp_facingaway | Valeur | |
| dsp_mix_max | Valeur | |
| dsp_mix_min | Valeur | |
| dsp_off | Valeur | |
| dsp_player | Valeur | |
| dsp_reload | Commande | |
| dsp_room | Valeur | |
| dsp_slow_cpu | Valeur | |
| dsp_spatial | Valeur | |
| dsp_speaker | Valeur | |
| dsp_vol_2ch | Valeur | |
| dsp_vol_4ch | Valeur | |
| dsp_vol_5ch | Valeur | |
| dsp_volume | Valeur | |
| dsp_water | Valeur | |
| dt_ShowPartialChangeEnts | Valeur | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). |
| dt_UsePartialChangeEnts | Valeur | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. |
| dti_flush | Commande | Write out the datatable instrumentation files (you must run with -dti for this to work). |
| dtwarning | Valeur | Print data table warnings? |
| dtwatchent | Valeur | Watch this entities data table encoding. |
| dtwatchvar | Valeur | Watch the named variable. |
| dump_entity_sizes | Commande | Print sizeof(entclass) |
| dump_globals | Commande | Dump all global entities/states |
| dump_panels | Commande | Dump Panel Tree |
| dump_terrain | Commande | Dump physics info about virtual terrains |
| dumpcountedstrings | Commande | Tests the class CStringPool |
| dumpcountedstrings | Commande | Tests the class CStringPool |
| dumpcountedstrings | Commande | Tests the class CStringPool |
| dumpcountedstrings | Commande | Tests the class CStringPool |
| dumpcountedstrings | Commande | Tests the class CStringPool |
| dumpcountedstrings | Commande | Tests the class CStringPool |
| dumpcountedstrings | Commande | Tests the class CStringPool |
| dumpentityfactories | Commande | Lists all entity factory names. |
| dumpeventqueue | Commande | Dump the contents of the Entity I/O event queue to the console. |
| dumpgamestringtable | Commande | Dump the contents of the game string table to the console. |
| dumpstringtables | Commande | Print string tables to console. |
| echo | Commande | Echo text to console. |
| editdemo | Commande | Edit a recorded demo file (.dem ). |
| editor_toggle | Commande | Disables the simulation and returns focus to the editor |
| endmovie | Commande | Stop recording movie frames. |
| endround | Commande | End the current round. |
| english | Valeur | If set to 1, running the english language set of assets. |
| ent_absbox | Commande | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
| ent_attachments | Commande | Displays the attachment points on an entity. Arguments |
| ent_autoaim | Commande | Displays the entity's autoaim radius. Arguments |
| ent_bbox | Commande | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay |
| ent_create | Commande | Creates an entity of the given type where the player is looking. |
| ent_debugkeys | Valeur | |
| ent_dump | Commande | Usage |
| ent_fire | Commande | Usage |
| ent_info | Commande | Usage |
| ent_messages | Commande | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes |
| ent_messages_draw | Valeur | Visualizes all entity input/output activity. |
| ent_name | Commande | |
| ent_pause | Commande | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess |
| ent_pivot | Commande | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments |
| ent_rbox | Commande | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar |
| ent_remove | Commande | Removes the given entity(s) Arguments |
| ent_remove_all | Commande | Removes all entities of the specified type Arguments |
| ent_rotate | Commande | Rotates an entity by a specified # of degrees |
| ent_setname | Commande | Sets the targetname of the given entity(s) Arguments |
| ent_show_response_criteria | Commande | Print, to the console, an entity's current criteria set used to select responses. Arguments |
| ent_step | Commande | When 'ent_pause' is set this will step through one waiting input / output message at a time. |
| ent_text | Commande | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments |
| envmap | Commande | |
| escape | Commande | Escape key pressed. |
| exec | Commande | Execute script file. |
| exit | Commande | Exit the engine. |
| fadein | Commande | fadein {time r g b} |
| fadeout | Commande | fadeout {time r g b} |
| filesystem_buffer_size | Valeur | Size of per file buffers. 0 for none |
| find | Commande | Find concommands with the specified string in their name/help text. |
| find_ent | Commande | Find and list all entities with classnames or targetnames that contain the specified substring. Format |
| findflags | Commande | Find concommands by flags. |
| fire_absorbrate | Valeur | |
| fire_dmgbase | Valeur | |
| fire_dmginterval | Valeur | |
| fire_dmgscale | Valeur | |
| fire_extabsorb | Valeur | |
| fire_extscale | Valeur | |
| fire_growthrate | Valeur | |
| fire_heatscale | Valeur | |
| fire_incomingheatscale | Valeur | |
| fire_maxabsorb | Valeur | |
| firetarget | Commande | |
| firstperson | Commande | Switch to firstperson camera. |
| fish_debug | Valeur | Show debug info for fish |
| fish_dormant | Valeur | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
| flex_expression | Valeur | |
| flex_looktime | Valeur | |
| flex_maxawaytime | Valeur | |
| flex_maxplayertime | Valeur | |
| flex_minawaytime | Valeur | |
| flex_minplayertime | Valeur | |
| flex_rules | Valeur | Allow flex animation rules to run. |
| flex_smooth | Valeur | Applies smoothing/decay curve to flex animation controller changes. |
| flex_talk | Valeur | |
| flush | Commande | Flush unlocked cache memory. |
| flush_locked | Commande | Flush unlocked and locked cache memory. |
| fog_color | Valeur | |
| fog_colorskybox | Valeur | |
| fog_enable | Valeur | |
| fog_enable_water_fog | Valeur | |
| fog_enableskybox | Valeur | |
| fog_end | Valeur | |
| fog_endskybox | Valeur | |
| fog_override | Valeur | |
| fog_start | Valeur | |
| fog_startskybox | Valeur | |
| force_centerview | Commande | |
| fov | Commande | Change players FOV |
| fps_max | Valeur | Frame rate limiter |
| free_pass_peek_debug | Valeur | |
| fs_monitorreadfrompack | Valeur | |
| fs_printopenfiles | Commande | Show all files currently opened by the engine. |
| fs_report_sync_opens | Valeur | |
| fs_warning_level | Commande | Set the filesystem warning level. |
| fs_warning_mode | Valeur | 0 |
| func_break_max_pieces | Valeur | |
| func_breakdmg_bullet | Valeur | |
| func_breakdmg_club | Valeur | |
| func_breakdmg_explosive | Valeur | |
| g_debug_angularsensor | Valeur | |
| g_debug_doors | Valeur | |
| g_debug_npc_vehicle_roles | Valeur | |
| g_debug_ragdoll_removal | Valeur | |
| g_debug_ragdoll_visualize | Valeur | |
| g_debug_trackpather | Valeur | |
| g_debug_transitions | Valeur | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities |
| g_debug_vehiclebase | Valeur | |
| g_debug_vehicledriver | Valeur | |
| g_debug_vehicleexit | Valeur | |
| g_debug_vehiclesound | Valeur | |
| g_jeepexitspeed | Valeur | |
| g_Language | Valeur | |
| g_ragdoll_fadespeed | Valeur | |
| g_ragdoll_important_maxcount | Valeur | |
| g_ragdoll_lvfadespeed | Valeur | |
| g_ragdoll_maxcount | Valeur | |
| gamemenucommand | Commande | Issue game menu command. |
| gameui_activate | Commande | |
| gameui_allowescape | Commande | |
| gameui_hide | Commande | |
| gameui_preventescape | Commande | |
| getpos | Commande | dump position and angles to the console |
| give | Commande | Give item to player. Arguments |
| givecurrentammo | Commande | Give a supply of ammo for current weapon.. |
| gl_clear | Valeur | |
| global_set | Commande | global_set "globalname" "state" |
| god | Commande | Toggle. Player becomes invulnerable. |
| groundlist | Commande | Display ground entity list "index" |
| hap_damagescale_game | Valeur | |
| hap_HasDevice | Valeur | falcon is connected |
| hap_melee_scale | Valeur | |
| hap_noclip_avatar_scale | Valeur | |
| hap_ui_vehicles | Valeur | |
| heartbeat | Commande | Force heartbeat of master servers |
| help | Commande | Find help about a convar/concommand. |
| hideconsole | Commande | Hide the console. |
| hidehud | Valeur | |
| hidepanel | Commande | Hides a viewport panel "name" |
| hideradar | Commande | Hides HUD radar |
| hl2_episodic | Valeur | |
| host_framerate | Valeur | Set to lock per-frame time elapse. |
| host_limitlocal | Valeur | Apply cl_cmdrate and cl_updaterate to loopback connection |
| host_map | Valeur | Current map name. |
| host_profile | Valeur | |
| host_runofftime | Commande | Run off some time without rendering/updating sounds |
| host_showcachemiss | Valeur | Print a debug message when the client or server cache is missed. |
| host_ShowIPCCallCount | Valeur | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. |
| host_sleep | Valeur | Force the host to sleep a certain number of milliseconds each frame. |
| host_speeds | Valeur | Show general system running times. |
| host_timescale | Valeur | Prescale the clock by this amount. |
| host_writeconfig | Commande | Store current settings to config.cfg (or specified .cfg file). |
| hostage_debug | Valeur | Show hostage AI debug information |
| hostip | Valeur | Host game server ip |
| hostname | Valeur | Hostname for server. |
| hostport | Valeur | Host game server port |
| hud_autoreloadscript | Valeur | Automatically reloads the animation script each time one is ran |
| hud_centerid | Valeur | |
| hud_classautokill | Valeur | Automatically kill player after choosing a new playerclass. |
| hud_deathnotice_time | Valeur | |
| hud_drawhistory_time | Valeur | |
| hud_fastswitch | Valeur | |
| hud_jeephint_numentries | Valeur | |
| hud_reloadscheme | Commande | Reloads hud layout and animation scripts. |
| hud_saytext_time | Valeur | |
| hud_showtargetid | Valeur | |
| hurtme | Commande | Hurts the player. Arguments |
| impulse | Commande | |
| incrementvar | Commande | Increment specified convar value. |
| invnext | Commande | |
| invprev | Commande | |
| ip | Valeur | Overrides IP for multihomed hosts |
| joy_accelscale | Valeur | |
| joy_advanced | Valeur | |
| joy_advaxisr | Valeur | |
| joy_advaxisu | Valeur | |
| joy_advaxisv | Valeur | |
| joy_advaxisx | Valeur | |
| joy_advaxisy | Valeur | |
| joy_advaxisz | Valeur | |
| joy_autoaimdampen | Valeur | How much to scale user stick input when the gun is pointing at a valid target. |
| joy_autoaimdampenrange | Valeur | The stick range where autoaim dampening is applied. 0 = off |
| joy_autosprint | Valeur | Automatically sprint when moving with an analog joystick |
| joy_axisbutton_threshold | Valeur | Analog axis range before a button press is registered. |
| joy_diagonalpov | Valeur | POV manipulator operates on diagonal axes, too. |
| joy_display_input | Valeur | |
| joy_forwardsensitivity | Valeur | |
| joy_forwardthreshold | Valeur | |
| joy_lowend | Valeur | |
| joy_lowmap | Valeur | |
| joy_name | Valeur | |
| joy_pitchsensitivity | Valeur | |
| joy_pitchthreshold | Valeur | |
| joy_response_look | Valeur | DISABLED - 'Look' stick response mode |
| joy_response_move | Valeur | 'Movement' stick response mode |
| joy_sidesensitivity | Valeur | |
| joy_sidethreshold | Valeur | |
| joy_wingmanwarrior_centerhack | Valeur | Wingman warrior centering hack. |
| joy_wingmanwarrior_turnhack | Valeur | Wingman warrior hack related to turn axes. |
| joy_yawsensitivity | Valeur | |
| joy_yawthreshold | Valeur | |
| joyadvancedupdate | Commande | |
| joystick | Valeur | |
| jpeg | Commande | Take a jpeg screenshot |
| jpeg_quality | Valeur | jpeg screenshot quality. |
| kdtree_test | Commande | Tests spatial partition for entities queries. |
| key_findbinding | Commande | Find key bound to specified command string. |
| key_listboundkeys | Commande | List bound keys with bindings. |
| key_updatelayout | Commande | Updates game keyboard layout to current windows keyboard setting. |
| kick | Commande | Kick a player by name. |
| kickid | Commande | Kick a player by userid or uniqueid, with a message. |
| kill | Commande | kills the player |
| killserver | Commande | Shutdown the server. |
| lastinv | Commande | |
| light_crosshair | Commande | Show texture color at crosshair |
| lightcache_maxmiss | Valeur | |
| linefile | Commande | Parses map leak data from .lin file |
| ListClientUserMessages | Commande | |
| listdemo | Commande | List demo file contents. |
| listid | Commande | Lists banned users. |
| listip | Commande | List IP addresses on the ban list. |
| listmodels | Commande | List loaded models. |
| listRecentNPCSpeech | Commande | Displays a list of the last 5 lines of speech from NPCs. |
| ListServerUserMessages | Commande | |
| load | Commande | Load a saved game. |
| loadcommentary | Commande | |
| lod_Enable | Valeur | |
| lod_TransitionDist | Valeur | |
| log | Commande | Enables logging to file, console, and udp " on / off ". |
| logaddress_add | Commande | Set address and port for remote host "ip |
| logaddress_del | Commande | Remove address and port for remote host "ip |
| logaddress_delall | Commande | Remove all udp addresses being logged to |
| logaddress_list | Commande | List all addresses currently being used by logaddress. |
| lookspring | Valeur | |
| lookstrafe | Valeur | |
| lservercfgfile | Valeur | |
| m_customaccel | Valeur | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula |
| m_customaccel_exponent | Valeur | Mouse move is raised to this power before being scaled by scale factor. |
| m_customaccel_max | Valeur | Max mouse move scale factor, 0 for no limit |
| m_customaccel_scale | Valeur | Custom mouse acceleration value. |
| m_filter | Valeur | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
| m_forward | Valeur | Mouse forward factor. |
| m_mouseaccel1 | Valeur | Windows mouse acceleration initial threshold (2x movement). |
| m_mouseaccel2 | Valeur | Windows mouse acceleration secondary threshold (4x movement). |
| m_mousespeed | Valeur | Windows mouse speed factor (range 1 to 20). |
| m_pitch | Valeur | Mouse pitch factor. |
| m_side | Valeur | Mouse side factor. |
| m_yaw | Valeur | Mouse yaw factor. |
| map | Commande | Start playing on specified map. |
| map_background | Commande | Runs a map as the background to the main menu. |
| map_commentary | Commande | Start playing, with commentary, on a specified map. |
| map_edit | Commande | |
| map_noareas | Valeur | Disable area to area connection testing. |
| map_setbombradius | Commande | Sets the bomb radius for the map. |
| map_showbombradius | Commande | Shows bomb radius from the center of each bomb site and planted bomb. |
| map_showspawnpoints | Commande | Shows player spawn points (red=invalid) |
| mapcyclefile | Valeur | |
| maps | Commande | Displays list of maps. |
| mat_aaquality | Valeur | |
| mat_accelerate_adjust_exposure_down | Valeur | |
| mat_antialias | Valeur | |
| mat_autoexposure_max | Valeur | |
| mat_autoexposure_min | Valeur | |
| mat_bloomamount_rate | Valeur | |
| mat_bloomscale | Valeur | |
| mat_bufferprimitives | Valeur | |
| mat_bumpbasis | Valeur | |
| mat_bumpmap | Valeur | |
| mat_camerarendertargetoverlaysize | Valeur | |
| mat_clipz | Valeur | |
| mat_colorcorrection | Valeur | |
| mat_compressedtextures | Valeur | |
| mat_configcurrent | Commande | show the current video control panel config for the material system |
| mat_crosshair | Commande | |
| mat_debug | Commande | |
| mat_debug_autoexposure | Valeur | |
| mat_debug_bloom | Valeur | |
| mat_debug_postprocessing_effects | Valeur | |
| mat_debug_process_halfscreen | Valeur | |
| mat_debugalttab | Valeur | |
| mat_debugdepth | Valeur | |
| mat_debugdepthmode | Valeur | |
| mat_debugdepthval | Valeur | |
| mat_debugdepthvalmax | Valeur | |
| mat_depthbias_decal | Valeur | |
| mat_depthbias_normal | Valeur | |
| mat_diffuse | Valeur | |
| mat_disable_bloom | Valeur | |
| mat_disable_fancy_blending | Valeur | |
| mat_disable_lightwarp | Valeur | |
| mat_disable_ps_patch | Valeur | |
| mat_drawflat | Valeur | |
| mat_drawwater | Valeur | |
| mat_dxlevel | Valeur | |
| mat_dynamic_tonemapping | Valeur | |
| mat_edit | Commande | |
| mat_envmapsize | Valeur | |
| mat_envmaptgasize | Valeur | |
| mat_exposure_center_region_x | Valeur | |
| mat_exposure_center_region_x_flashlight | Valeur | |
| mat_exposure_center_region_y | Valeur | |
| mat_exposure_center_region_y_flashlight | Valeur | |
| mat_fastnobump | Valeur | |
| mat_fastspecular | Valeur | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
| mat_fillrate | Valeur | |
| mat_filterlightmaps | Valeur | |
| mat_filtertextures | Valeur | |
| mat_force_bloom | Valeur | |
| mat_force_ps_patch | Valeur | |
| mat_force_tonemap_scale | Valeur | |
| mat_forceaniso | Valeur | |
| mat_forcedynamic | Valeur | |
| mat_forcehardwaresync | Valeur | |
| mat_forcemanagedtextureintohardware | Valeur | |
| mat_frame_sync_enable | Valeur | |
| mat_frame_sync_force_texture | Valeur | Force frame syncing to lock a managed texture. |
| mat_framebuffercopyoverlaysize | Valeur | |
| mat_fullbright | Valeur | |
| mat_hdr_enabled | Valeur | |
| mat_hdr_level | Valeur | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
| mat_hdr_manual_tonemap_rate | Valeur | |
| mat_hdr_tonemapscale | Valeur | |
| mat_hdroverbrightrange | Valeur | |
| mat_hsv | Valeur | |
| mat_info | Commande | Shows material system info |
| mat_leafvis | Valeur | Draw wireframe of current leaf |
| mat_levelflush | Valeur | |
| mat_loadtextures | Valeur | |
| mat_luxels | Valeur | |
| mat_maxframelatency | Valeur | |
| mat_measurefillrate | Valeur | |
| mat_mipmaptextures | Valeur | |
| mat_monitorgamma | Valeur | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
| mat_non_hdr_bloom_scalefactor | Valeur | |
| mat_norendering | Valeur | |
| mat_normalmaps | Valeur | |
| mat_normals | Valeur | |
| mat_parallaxmap | Valeur | |
| mat_picmip | Valeur | |
| mat_proxy | Valeur | |
| mat_reducefillrate | Valeur | |
| mat_reloadallmaterials | Commande | |
| mat_reloadmaterial | Commande | |
| mat_reloadtextures | Commande | |
| mat_reversedepth | Valeur | |
| mat_savechanges | Commande | saves current video configuration to the registry |
| mat_setvideomode | Commande | sets the width, height, windowed state of the material system |
| mat_shadowstate | Valeur | |
| mat_show_ab_hdr | Valeur | |
| mat_show_ab_hdr_hudelement | Valeur | HDR Demo HUD Element toggle. |
| mat_show_histogram | Valeur | |
| mat_show_texture_memory_usage | Valeur | Display the texture memory usage on the HUD. |
| mat_showcamerarendertarget | Valeur | |
| mat_showenvmapmask | Valeur | |
| mat_showframebuffertexture | Valeur | |
| mat_showlightmapcomponent | Valeur | 0 |
| mat_showlightmappage | Valeur | |
| mat_showlowresimage | Valeur | |
| mat_showmaterials | Commande | Show materials. |
| mat_showmaterialsverbose | Commande | |
| mat_showmiplevels | Valeur | |
| mat_showtextures | Commande | Show textures. |
| mat_showwatertextures | Valeur | |
| mat_slopescaledepthbias_decal | Valeur | |
| mat_slopescaledepthbias_normal | Valeur | |
| mat_softwarelighting | Valeur | |
| mat_softwareskin | Valeur | |
| mat_specular | Valeur | Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
| mat_spewvertexandpixelshaders | Commande | print all vertex and pixel shaders currently loaded to the console |
| mat_stub | Valeur | |
| mat_suppress | Commande | Supress a material from drawing |
| mat_surfaceid | Valeur | |
| mat_surfacemat | Valeur | |
| mat_texture_limit | Valeur | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |
| mat_texture_list | Valeur | For debugging, show a list of used textures per frame |
| mat_texture_list_all | Valeur | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
| mat_texturelist_directories | Valeur | |
| mat_texturelist_files | Valeur | |
| mat_tonemapping_occlusion_use_stencil | Valeur | |
| mat_trilinear | Valeur | |
| mat_use_compressed_hdr_textures | Valeur | |
| mat_viewportscale | Valeur | |
| mat_vsync | Valeur | Force sync to vertical retrace |
| mat_wateroverlaysize | Valeur | |
| mat_wireframe | Valeur | |
| mat_yuv | Valeur | |
| maxplayers | Commande | Change the maximum number of players allowed on this server. |
| mem_compact | Commande | |
| mem_dump | Commande | Dump memory stats to text file. |
| mem_dumpstats | Valeur | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
| mem_eat | Commande | |
| mem_force_flush | Valeur | Force cache flush of unlocked resources on every alloc |
| mem_vcollide | Commande | Dumps the memory used by vcollides |
| memory | Commande | Print memory stats. |
| menuselect | Commande | |
| minisave | Commande | Saves game (for current level only!) |
| mod_forcedata | Valeur | Forces all model file data into cache on model load. |
| mod_forcetouchdata | Valeur | Forces all model file data into cache on model load. |
| mod_load_anims_async | Valeur | |
| mod_load_mesh_async | Valeur | |
| mod_load_vcollide_async | Valeur | |
| mod_lock_mdls_on_load | Valeur | |
| mod_test_mesh_not_available | Valeur | |
| mod_test_not_available | Valeur | |
| mod_test_verts_not_available | Valeur | |
| mod_touchalldata | Valeur | Touch model data during level startup |
| mod_trace_load | Valeur | |
| motdfile | Valeur | The MOTD file to load. |
| mp_allowNPCs | Valeur | |
| mp_allowspectators | Valeur | toggles whether the server allows spectator mode or not |
| mp_autocrosshair | Valeur | |
| mp_autokick | Valeur | Kick idle/team-killing players |
| mp_autoteambalance | Valeur | |
| mp_buytime | Valeur | How many minutes after round start players can buy items for. |
| mp_c4timer | Valeur | how long from when the C4 is armed until it blows |
| mp_chattime | Valeur | amount of time players can chat after the game is over |
| mp_decals | Valeur | |
| mp_defaultteam | Valeur | |
| mp_disable_autokick | Commande | Prevents a userid from being auto-kicked |
| mp_dump_timers | Commande | Prints round timers to the console for debugging |
| mp_dynamicpricing | Valeur | Enables or Disables the dynamic weapon prices |
| mp_facefronttime | Valeur | After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. |
| mp_fadetoblack | Valeur | fade a player's screen to black when he dies |
| mp_falldamage | Valeur | |
| mp_feetyawrate | Valeur | How many degrees per second that we can turn our feet or upper body. |
| mp_flashlight | Valeur | |
| mp_footsteps | Valeur | |
| mp_forcecamera | Valeur | Restricts spectator modes for dead players |
| mp_forcerespawn | Valeur | |
| mp_fraglimit | Valeur | |
| mp_freezetime | Valeur | how many seconds to keep players frozen when the round starts |
| mp_friendlyfire | Valeur | |
| mp_hostagepenalty | Valeur | Terrorist are kicked for killing too much hostages |
| mp_humanteam | Valeur | Restricts human players to a single team {any, CT, T} |
| mp_ik | Valeur | Use IK on in-place turns. |
| mp_limitteams | Valeur | Max # of players 1 team can have over another (0 disables check) |
| mp_logdetail | Valeur | Logs attacks. Values are |
| mp_maxrounds | Valeur | max number of rounds to play before server changes maps |
| mp_playerid | Valeur | Controls what information player see in the status bar |
| mp_playerid_delay | Valeur | Number of seconds to delay showing information in the status bar |
| mp_playerid_hold | Valeur | Number of seconds to keep showing old information in the status bar |
| mp_restartgame | Valeur | If non-zero, game will restart in the specified number of seconds |
| mp_roundtime | Valeur | How many minutes each round takes. |
| mp_spawnprotectiontime | Valeur | Kick players who team-kill within this many seconds of a round restart. |
| mp_startmoney | Valeur | amount of money each player gets when they reset |
| mp_teamlist | Valeur | |
| mp_teamoverride | Valeur | |
| mp_teamplay | Valeur | |
| mp_timelimit | Valeur | game time per map in minutes |
| mp_tkpunish | Valeur | Will a TK'er be punished in the next round? {0=no, 1=yes} |
| mp_weaponstay | Valeur | |
| mp_winlimit | Valeur | max number of rounds one team can win before server changes maps |
| multvar | Commande | Multiply specified convar value. |
| muzzleflash_light | Valeur | |
| old_radiusdamage | Valeur | |
| overview_alpha | Valeur | Overview map translucency. |
| overview_health | Valeur | Show player's health in map overview. |
| overview_locked | Valeur | Locks map angle, doesn't follow view angle. |
| overview_mode | Commande | Sets overview map mode off,small,large |
| overview_names | Valeur | Show player's names in map overview. |
| overview_preferred_mode | Valeur | Preferred overview mode |
| overview_preferred_view_size | Valeur | Preferred overview view size |
| overview_tracks | Valeur | Show player's tracks in map overview. |
| overview_zoom | Commande | Sets overview map zoom |
| particle_simulateoverflow | Valeur | Used for stress-testing particle systems. Randomly denies creation of particles. |
| password | Valeur | Current server access password |
| path | Commande | Show the engine filesystem path. |
| pause | Commande | Toggle the server pause state. |
| perfui | Commande | Show/hide the level performance tools UI. |
| perfvisualbenchmark | Commande | |
| perfvisualbenchmark_abort | Commande | |
| phonemedelay | Valeur | Phoneme delay to account for sound system latency. |
| phonemefilter | Valeur | Time duration of box filter to pass over phonemes. |
| phonemesnap | Valeur | Don't force visemes to always consider two phonemes, regardless of duration. |
| phys_impactforcescale | Valeur | |
| phys_penetration_error_time | Valeur | Controls the duration of vphysics penetration error boxes. |
| phys_pushscale | Valeur | |
| phys_speeds | Valeur | |
| phys_stressbodyweights | Valeur | |
| phys_swap | Commande | Automatically swaps the current weapon for the physcannon and back again. |
| phys_timescale | Valeur | Scale time for physics |
| phys_upimpactforcescale | Valeur | |
| physics_budget | Commande | Times the cost of each active object |
| physics_debug_entity | Commande | Dumps debug info for an entity |
| physics_highlight_active | Commande | Turns on the absbox for all active physics objects |
| physics_report_active | Commande | Lists all active physics objects |
| physics_select | Commande | Dumps debug info for an entity |
| physicsshadowupdate_render | Valeur | |
| picker | Commande | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play |
| ping | Commande | Display ping to server. |
| pixelvis_debug | Commande | Dump debug info |
| play | Commande | Play a sound. |
| playdemo | Commande | Play a recorded demo file (.dem ). |
| player_old_armor | Valeur | |
| playflush | Commande | Play a sound, reloading from disk in case of changes. |
| playgamesound | Commande | Play a sound from the game sounds txt file |
| playsoundscape | Commande | Forces a soundscape to play |
| playvol | Commande | Play a sound at a specified volume. |
| plugin_load | Commande | plugin_load "filename" |
| plugin_pause | Commande | plugin_pause "index" |
| plugin_pause_all | Commande | pauses all loaded plugins |
| plugin_print | Commande | Prints details about loaded plugins |
| plugin_unload | Commande | plugin_unload "index" |
| plugin_unpause | Commande | plugin_unpause "index" |
| plugin_unpause_all | Commande | unpauses all disabled plugins |
| print_colorcorrection | Commande | Display the color correction layer information. |
| progress_enable | Commande | |
| prop_active_gib_limit | Valeur | |
| prop_active_gib_max_fade_time | Valeur | |
| prop_crosshair | Commande | Shows name for prop looking at |
| prop_debug | Commande | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys |
| prop_dynamic_create | Commande | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments |
| prop_physics_create | Commande | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments |
| props_break_max_pieces | Valeur | |
| props_break_max_pieces_perframe | Valeur | Maximum prop breakable piece count per frame (-1 = model default) |
| pwatchent | Valeur | Entity to watch for prediction system changes. |
| pwatchvar | Valeur | Entity variable to watch in prediction system for changes. |
| quit | Commande | Exit the engine. |
| r_3dnow | Commande | |
| r_3dsky | Valeur | Enable the rendering of 3d sky boxes |
| r_AirboatViewDampenDamp | Valeur | |
| r_AirboatViewDampenFreq | Valeur | |
| r_AirboatViewZHeight | Valeur | |
| r_ambientboost | Valeur | Set to boost ambient term if it is totally swamped by local lights |
| r_ambientfactor | Valeur | Boost ambient cube by no more than this factor |
| r_ambientfraction | Valeur | Fraction of direct lighting that ambient cube must be below to trigger boosting |
| r_ambientlightingonly | Valeur | Set this to 1 to light models with only ambient lighting (and no static lighting). |
| r_ambientmin | Valeur | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
| r_aspectratio | Valeur | |
| r_avglight | Valeur | |
| r_avglightmap | Valeur | |
| r_cheapwaterend | Commande | |
| r_cheapwaterstart | Commande | |
| r_cleardecals | Commande | Usage r_cleardecals "permanent". |
| r_ClipAreaPortals | Valeur | |
| r_colorstaticprops | Valeur | |
| r_debugcheapwater | Valeur | |
| r_debugrandomstaticlighting | Valeur | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
| r_decal_cullsize | Valeur | Decals under this size in pixels are culled |
| r_decals | Valeur | |
| r_decalstaticprops | Valeur | Decal static props test |
| r_DispBuildable | Valeur | |
| r_DispDrawAxes | Valeur | |
| r_DispWalkable | Valeur | |
| r_DoCovertTransitions | Valeur | |
| r_dopixelvisibility | Valeur | |
| r_drawbatchdecals | Valeur | Render decals batched. |
| r_DrawBeams | Valeur | 0=Off, 1=Normal, 2=Wireframe |
| r_drawbrushmodels | Valeur | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
| r_drawclipbrushes | Valeur | Draw clip brushes |
| r_drawdecals | Valeur | Render decals. |
| r_drawdetailprops | Valeur | |
| r_DrawDisp | Valeur | Toggles rendering of displacment maps |
| r_drawentities | Valeur | |
| r_drawflecks | Valeur | |
| r_drawfullskybox | Valeur | |
| r_drawleaf | Valeur | Draw the specified leaf. |
| r_drawlightcache | Valeur | 0 |
| r_drawlightinfo | Valeur | |
| r_drawlights | Valeur | |
| r_drawmodeldecals | Valeur | |
| r_DrawModelLightOrigin | Valeur | |
| r_drawmodelstatsoverlay | Valeur | |
| r_drawmodelstatsoverlaydistance | Valeur | |
| r_drawmodelstatsoverlaymax | Valeur | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
| r_drawmodelstatsoverlaymin | Valeur | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
| r_drawopaquerenderables | Valeur | |
| r_drawopaqueworld | Valeur | |
| r_drawothermodels | Valeur | 0=Off, 1=Normal, 2=Wireframe |
| r_drawparticles | Valeur | Enable/disable particle rendering |
| r_drawpixelvisibility | Valeur | Show the occlusion proxies |
| r_DrawPortals | Valeur | |
| r_DrawRain | Valeur | Enable/disable rain rendering. |
| r_drawrenderboxes | Valeur | |
| r_drawropes | Valeur | |
| r_drawskybox | Valeur | |
| r_DrawSpecificStaticProp | Valeur | |
| r_drawsprites | Valeur | |
| r_drawstaticprops | Valeur | 0=Off, 1=Normal, 2=Wireframe |
| r_drawtranslucentrenderables | Valeur | |
| r_drawtranslucentworld | Valeur | |
| r_drawvgui | Valeur | Enable the rendering of vgui panels |
| r_drawviewmodel | Valeur | |
| r_drawworld | Valeur | Render the world. |
| r_dscale_basefov | Valeur | |
| r_dscale_fardist | Valeur | |
| r_dscale_farscale | Valeur | |
| r_dscale_neardist | Valeur | |
| r_dscale_nearscale | Valeur | |
| r_dynamic | Valeur | |
| r_entity | Valeur | |
| r_entityclips | Valeur | |
| r_eyeglintlodpixels | Valeur | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
| r_eyegloss | Valeur | |
| r_eyemove | Valeur | |
| r_eyes | Valeur | |
| r_eyeshift_x | Valeur | |
| r_eyeshift_y | Valeur | |
| r_eyeshift_z | Valeur | |
| r_eyesize | Valeur | |
| r_eyewaterepsilon | Valeur | |
| r_farz | Valeur | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
| r_fastzreject | Valeur | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware |
| r_flashlightconstant | Valeur | |
| r_flashlightculldepth | Valeur | |
| r_flashlightdrawdepth | Valeur | |
| r_flashlightdrawfrustum | Valeur | |
| r_flashlightdrawfrustumbbox | Valeur | |
| r_flashlightdrawsweptbbox | Valeur | |
| r_flashlightfar | Valeur | |
| r_flashlightfov | Valeur | |
| r_flashlightlinear | Valeur | |
| r_flashlightlockposition | Valeur | |
| r_flashlightmodels | Valeur | |
| r_flashlightnear | Valeur | |
| r_flashlightnodraw | Valeur | |
| r_flashlightoffsetx | Valeur | |
| r_flashlightoffsety | Valeur | |
| r_flashlightoffsetz | Valeur | |
| r_flashlightquadratic | Valeur | |
| r_flashlightrendermodels | Valeur | |
| r_flashlightrenderworld | Valeur | |
| r_flashlightvisualizetrace | Valeur | |
| r_flex | Valeur | |
| r_flushlod | Commande | Flush and reload LODs. |
| r_ForceRestore | Valeur | |
| r_ForceWaterLeaf | Valeur | Enable for optimization to water - considers view in leaf under water for purposes of culling |
| r_frustumcullworld | Valeur | |
| r_gamma | Valeur | Gamma Value |
| r_itemblinkmax | Valeur | |
| r_itemblinkrate | Valeur | |
| r_JeepFOV | Valeur | |
| r_JeepViewBlendTo | Valeur | |
| r_JeepViewBlendToScale | Valeur | |
| r_JeepViewBlendToTime | Valeur | |
| r_JeepViewDampenDamp | Valeur | |
| r_JeepViewDampenFreq | Valeur | |
| r_JeepViewZHeight | Valeur | |
| r_lightaverage | Valeur | Activates/deactivate light averaging |
| r_lightcache_numambientsamples | Valeur | number of random directions to fire rays when computing ambient lighting |
| r_lightcachecenter | Valeur | |
| r_lightinterp | Valeur | Controls the speed of light interpolation, 0 turns off interpolation |
| r_lightmap | Valeur | |
| r_lightstyle | Valeur | |
| r_lockpvs | Valeur | Lock the PVS so you can fly around and inspect what is being drawn. |
| r_lod | Valeur | |
| r_lod_noupdate | Valeur | |
| r_mapextents | Valeur | Set the max dimension for the map. This determines the far clipping plane |
| r_maxdlights | Valeur | |
| r_maxmodeldecal | Valeur | |
| r_maxnewsamples | Valeur | |
| r_maxsampledist | Valeur | |
| r_minnewsamples | Valeur | |
| r_mmx | Commande | |
| r_modellodscale | Valeur | 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models |
| r_modelwireframedecal | Valeur | |
| r_newflashlight | Valeur | |
| r_nohw | Valeur | |
| r_norefresh | Valeur | |
| r_nosw | Valeur | |
| r_novis | Valeur | Turn off the PVS. |
| r_occludeemaxarea | Valeur | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |
| r_occluderminarea | Valeur | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |
| r_occludermincount | Valeur | At least this many occluders will be used, no matter how big they are. |
| r_occlusion | Valeur | Activate/deactivate the occlusion system. |
| r_occlusionspew | Valeur | Activate/deactivates spew about what the occlusion system is doing. |
| r_overlayfadeenable | Valeur | |
| r_overlayfademax | Valeur | |
| r_overlayfademin | Valeur | |
| r_overlaywireframe | Valeur | |
| r_partition_level | Valeur | Displays a particular level of the spatial partition system. Use -1 to disable it. |
| r_phong | Valeur | |
| r_PhysPropStaticLighting | Valeur | |
| r_pix_recordframes | Valeur | |
| r_pix_start | Valeur | |
| r_pixelvisibility_partial | Valeur | |
| r_pixelvisibility_spew | Valeur | |
| r_portalscloseall | Valeur | |
| r_portalsopenall | Valeur | |
| r_PortalTestEnts | Valeur | Clip entities against portal frustums. |
| r_printdecalinfo | Commande | |
| r_proplightingfromdisk | Valeur | 0=Off, 1=On, 2=Show Errors |
| r_propsmaxdist | Valeur | Maximum visible distance |
| r_radiosity | Valeur | 0 |
| r_rainalpha | Valeur | |
| r_rainalphapow | Valeur | |
| r_raindensity | Valeur | |
| r_RainHack | Valeur | |
| r_rainlength | Valeur | |
| r_RainProfile | Valeur | Enable/disable rain profiling. |
| r_RainRadius | Valeur | |
| r_RainSideVel | Valeur | How much sideways velocity rain gets. |
| r_RainSimulate | Valeur | Enable/disable rain simulation. |
| r_rainspeed | Valeur | |
| r_RainSplashPercentage | Valeur | |
| r_rainwidth | Valeur | |
| r_renderoverlayfragment | Valeur | |
| r_rootlod | Valeur | Root LOD |
| r_ropetranslucent | Valeur | |
| r_screenfademaxsize | Valeur | |
| r_screenfademinsize | Valeur | |
| r_screenoverlay | Commande | |
| r_sequence_debug | Valeur | |
| r_shadowangles | Commande | Set shadow angles |
| r_shadowblobbycutoff | Commande | some shadow stuff |
| r_shadowcolor | Commande | Set shadow color |
| r_shadowdir | Commande | Set shadow direction |
| r_shadowdist | Commande | Set shadow distance |
| r_shadowids | Valeur | |
| r_shadowlod | Valeur | |
| r_shadowlodbias | Valeur | |
| r_shadowmaxrendered | Valeur | |
| r_shadowrendertotexture | Valeur | |
| r_shadows | Valeur | |
| r_shadows_gamecontrol | Valeur | |
| r_shadowwireframe | Valeur | |
| r_showenvcubemap | Valeur | |
| r_ShowViewerArea | Valeur | |
| r_skin | Valeur | |
| r_skybox | Valeur | Enable the rendering of sky boxes |
| r_snapportal | Valeur | |
| r_SnowColorBlue | Valeur | Snow. |
| r_SnowColorGreen | Valeur | Snow. |
| r_SnowColorRed | Valeur | Snow. |
| r_SnowDebugBox | Valeur | Snow Debug Boxes. |
| r_SnowEnable | Valeur | Snow Enable |
| r_SnowEndAlpha | Valeur | Snow. |
| r_SnowEndSize | Valeur | Snow. |
| r_SnowFallSpeed | Valeur | Snow fall speed scale. |
| r_SnowInsideRadius | Valeur | Snow. |
| r_SnowOutsideRadius | Valeur | Snow. |
| r_SnowParticles | Valeur | Snow. |
| r_SnowPosScale | Valeur | Snow. |
| r_SnowRayEnable | Valeur | Snow. |
| r_SnowRayLength | Valeur | Snow. |
| r_SnowRayRadius | Valeur | Snow. |
| r_SnowSpeedScale | Valeur | Snow. |
| r_SnowStartAlpha | Valeur | Snow. |
| r_SnowStartSize | Valeur | Snow. |
| r_SnowWindScale | Valeur | Snow. |
| r_SnowZoomOffset | Valeur | Snow. |
| r_SnowZoomRadius | Valeur | Snow. |
| r_spewleaf | Valeur | |
| r_spray_lifetime | Valeur | Number of rounds player sprays are visible |
| r_sse | Commande | |
| r_sse2 | Commande | |
| r_staticpropinfo | Valeur | |
| r_teeth | Valeur | |
| r_TransitionSensitivity | Valeur | Controls when LODs are changed. Lower numbers cause more overt LOD transitions. |
| r_updaterefracttexture | Valeur | |
| r_vehicleBrakeRate | Valeur | |
| r_vehicleDrawDebug | Valeur | |
| r_VehicleViewClamp | Valeur | |
| r_VehicleViewDampen | Valeur | |
| r_visocclusion | Valeur | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
| r_visualizelighttraces | Valeur | |
| r_visualizelighttracesshowfulltrace | Valeur | |
| r_visualizeproplightcaching | Valeur | |
| r_visualizetraces | Valeur | |
| r_WaterDrawReflection | Valeur | Enable water reflection |
| r_WaterDrawRefraction | Valeur | Enable water refraction |
| r_waterforceexpensive | Valeur | |
| r_waterforcereflectentities | Valeur | |
| r_worldlightmin | Valeur | |
| r_worldlights | Valeur | number of world lights to use per vertex |
| radio1 | Commande | Opens a radio menu |
| radio2 | Commande | Opens a radio menu |
| radio3 | Commande | Opens a radio menu |
| ragdoll_sleepaftertime | Valeur | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
| rate | Valeur | Max bytes/sec the host can receive data |
| rcon | Commande | Issue an rcon command. |
| rcon_address | Valeur | Address of remote server if sending unconnected rcon commands (format x.x.x.x |
| rcon_password | Valeur | remote console password. |
| rebuy | Commande | Attempt to repurchase items with the order listed in cl_rebuy |
| recompute_speed | Commande | Recomputes clock speed (for debugging purposes). |
| record | Commande | Record a demo. |
| reload | Commande | Reload the most recent saved game (add setpos to jump to current view position on reload). |
| reload_materials | Valeur | |
| removeid | Commande | Remove a user ID from the ban list. |
| removeip | Commande | Remove an IP address from the ban list. |
| report_entities | Commande | Lists all entities |
| report_simthinklist | Commande | Lists all simulating/thinking entities |
| report_soundpatch | Commande | reports sound patch count |
| report_soundpatch | Commande | reports sound patch count |
| report_touchlinks | Commande | Lists all touchlinks |
| respawn_entities | Commande | Respawn all the entities in the map. |
| restart | Commande | Restart the game on the same level (add setpos to jump to current view position on restart). |
| retry | Commande | Retry connection to last server. |
| room_type | Valeur | |
| rope_averagelight | Valeur | Makes ropes use average of cubemap lighting instead of max intensity. |
| rope_collide | Valeur | Collide rope with the world |
| rope_rendersolid | Valeur | |
| rope_shake | Valeur | |
| rope_smooth | Valeur | Do an antialiasing effect on ropes |
| rope_smooth_enlarge | Valeur | How much to enlarge ropes in screen space for antialiasing effect |
| rope_smooth_maxalpha | Valeur | Alpha for rope antialiasing effect |
| rope_smooth_maxalphawidth | Valeur | |
| rope_smooth_minalpha | Valeur | Alpha for rope antialiasing effect |
| rope_smooth_minwidth | Valeur | When using smoothing, this is the min screenspace width it lets a rope shrink to |
| rope_solid_maxalpha | Valeur | |
| rope_solid_maxwidth | Valeur | |
| rope_solid_minalpha | Valeur | |
| rope_solid_minwidth | Valeur | |
| rope_subdiv | Valeur | Rope subdivision amount |
| rope_wind_dist | Valeur | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
| rr_debug_qa | Valeur | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
| rr_debugresponses | Valeur | Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np |
| rr_debugrule | Valeur | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
| rr_dumpresponses | Valeur | Dump all response_rules.txt and rules (requires restart) |
| rr_reloadresponsesystems | Commande | Reload all response system scripts. |
| save | Commande | Saves current game. |
| save_history_count | Valeur | Keep this many old copies in history of autosaves and quicksaves. |
| say | Commande | Display player message |
| say_team | Commande | Display player message to team |
| scene_allowoverrides | Valeur | When playing back a choreographed scene, allow per-model expression overrides. |
| scene_async_prefetch_spew | Valeur | Display async .ani file loading info. |
| scene_clientflex | Valeur | Do client side flex animation. |
| scene_flatturn | Valeur | |
| scene_flush | Commande | Flush all .vcds from the cache and reload from disk. |
| scene_forcecombined | Valeur | When playing back, force use of combined .wav files even in english. |
| scene_maxcaptionradius | Valeur | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
| scene_mem | Commande | Spew memory usage for .vcds in the instanced scene resource manager. |
| scene_print | Valeur | When playing back a scene, print timing and event info to console. |
| scene_showfaceto | Valeur | When playing back, show the directions of faceto events. |
| scene_showlook | Valeur | When playing back, show the directions of look events. |
| scene_showmoveto | Valeur | When moving, show the end location. |
| scenefilecache_status | Commande | Print current scene file cache status. |
| scr_centertime | Valeur | |
| screenshot | Commande | Take a screenshot. |
| sensitivity | Valeur | Mouse sensitivity. |
| servercfgfile | Valeur | |
| set_screen_effect_param | Commande | Set a parameter for one of the screen space effects. |
| setang | Commande | Snap player eyes to specified pitch yaw "roll |
| setinfo | Commande | Addes a new user info value |
| setmaster | Commande | add/remove/enable/disable master servers |
| setmodel | Commande | Changes's player's model |
| setpause | Commande | Set the pause state of the server. |
| setpos | Commande | Move player to specified origin (must have sv_cheats). |
| shake | Commande | Shake the screen. |
| shake_show | Valeur | Displays a list of the active screen shakes. |
| shake_stop | Commande | Stops all active screen shakes. |
| showbudget_texture | Valeur | Enable the texture budget panel. |
| showconsole | Commande | Show the console. |
| showhitlocation | Valeur | |
| showinfo | Commande | Shows a info panel |
| showpanel | Commande | Shows a viewport panel "name" |
| showparticlecounts | Valeur | Display number of particles drawn per frame |
| showtriggers | Valeur | Shows trigger brushes |
| showtriggers_toggle | Commande | Toggle show triggers |
| singlestep | Valeur | Run engine in single step mode ( set next to 1 to advance a frame ) |
| sk_ally_regen_time | Valeur | Time taken for an ally to regenerate a point of health. |
| sk_npc_arm | Valeur | |
| sk_npc_chest | Valeur | |
| sk_npc_head | Valeur | |
| sk_npc_leg | Valeur | |
| sk_npc_stomach | Valeur | |
| sk_player_arm | Valeur | |
| sk_player_chest | Valeur | |
| sk_player_head | Valeur | |
| sk_player_leg | Valeur | |
| sk_player_stomach | Valeur | |
| skill | Valeur | Game skill level (1-3). |
| slot0 | Commande | |
| slot1 | Commande | |
| slot10 | Commande | |
| slot2 | Commande | |
| slot3 | Commande | |
| slot4 | Commande | |
| slot5 | Commande | |
| slot6 | Commande | |
| slot7 | Commande | |
| slot8 | Commande | |
| slot9 | Commande | |
| smoothstairs | Valeur | Smooth player eye z coordinate when traversing stairs. |
| snapto | Commande | |
| snd_async_buffer_spew | Valeur | |
| snd_async_fullyasync | Valeur | All playback is fully async (sound doesn't play until data arrives). |
| snd_async_minsize | Valeur | |
| snd_async_showmem | Commande | Show async memory stats |
| snd_async_spew_blocking | Valeur | Spew message to console any time async sound loading blocks on file i/o. |
| snd_digital_surround | Valeur | |
| snd_disable_mixer_duck | Valeur | |
| snd_duckerattacktime | Valeur | |
| snd_duckerreleasetime | Valeur | |
| snd_duckerthreshold | Valeur | |
| snd_ducktovolume | Valeur | |
| snd_flushasync | Commande | Flush all unlocked async .wav data |
| snd_foliage_db_loss | Valeur | |
| snd_gain | Valeur | |
| snd_gain_max | Valeur | |
| snd_gain_min | Valeur | |
| snd_mixahead | Valeur | |
| snd_musicvolume | Valeur | Music volume |
| snd_noextraupdate | Valeur | |
| snd_obscured_gain_dB | Valeur | |
| snd_pitchquality | Valeur | |
| snd_profile | Valeur | |
| snd_rebuildaudiocache | Commande | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists |
| snd_refdb | Valeur | |
| snd_refdist | Valeur | |
| snd_restart | Commande | Restart sound system. |
| snd_show | Valeur | Show sounds info |
| snd_showclassname | Valeur | |
| snd_showmixer | Valeur | |
| snd_showstart | Valeur | |
| snd_soundmixer | Valeur | |
| snd_surround_speakers | Valeur | |
| snd_visualize | Valeur | Show sounds location in world |
| snd_vox_captiontrace | Valeur | Shows sentence name for sentences which are set not to show captions. |
| snd_vox_globaltimeout | Valeur | |
| snd_vox_sectimetout | Valeur | |
| snd_vox_seqtimetout | Valeur | |
| snd_writemanifest | Commande | If running a game, outputs the precache manifest for the current level |
| sndplaydelay | Commande | |
| soundfade | Commande | Fade client volume. |
| soundinfo | Commande | Describe the current sound device. |
| soundlist | Commande | List all known sounds. |
| soundpatch_captionlength | Valeur | How long looping soundpatch captions should display for. |
| soundscape_debug | Valeur | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar |
| soundscape_fadetime | Valeur | Time to crossfade sound effects between soundscapes |
| soundscape_flush | Commande | Flushes the server & client side soundscapes |
| speak | Commande | Play a constructed sentence. |
| spec_autodirector | Valeur | Auto-director chooses best view modes while spectating |
| spec_help | Commande | Show spectator help screen |
| spec_menu | Commande | Activates spectator menu |
| spec_mode | Commande | Set spectator mode |
| spec_next | Commande | Spectate next player |
| spec_player | Commande | Spectate player by name |
| spec_pos | Commande | dump position and angles to the console |
| spec_prev | Commande | Spectate previous player |
| spec_scoreboard | Valeur | |
| spec_track | Valeur | Tracks an entity in spec mode |
| spike | Commande | generates a fake spike |
| startdemos | Commande | Play demos in demo sequence. |
| startmovie | Commande | Start recording movie frames. |
| startupmenu | Commande | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer |
| stats | Commande | Prints server performance variables |
| status | Commande | Display map and connection status. |
| step_spline | Valeur | |
| stop | Commande | Finish recording demo. |
| stopdemo | Commande | Stop playing back a demo. |
| stopsound | Commande | |
| stopsoundscape | Commande | Stops all soundscape processing and fades current looping sounds |
| stuffcmds | Commande | Parses and stuffs command line + commands to command buffer. |
| suitvolume | Valeur | |
| surfaceprop | Commande | Reports the surface properties at the cursor |
| sv_accelerate | Valeur | |
| sv_airaccelerate | Valeur | |
| sv_allow_color_correction | Valeur | Allow or disallow clients to use color correction on this server. |
| sv_allow_wait_command | Valeur | Allow or disallow the wait command on clients connected to this server. |
| sv_allowdownload | Valeur | Allow clients to download files |
| sv_allowupload | Valeur | Allow clients to upload customizations files |
| sv_alltalk | Valeur | Players can hear all other players, no team restrictions |
| sv_alternateticks | Valeur | |
| sv_autosave | Valeur | Set to 1 to allow autosaves. |
| sv_backspeed | Valeur | How much to slow down backwards motion |
| sv_bounce | Valeur | Bounce multiplier for when physically simulated objects collide with other objects. |
| sv_cacheencodedents | Valeur | If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
| sv_cheats | Valeur | Allow cheats on server |
| sv_client_cmdrate_difference | Valeur | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an |
| sv_client_interpolate | Valeur | This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client |
| sv_client_max_interp_ratio | Valeur | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ |
| sv_client_min_interp_ratio | Valeur | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 |
| sv_client_predict | Valeur | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se |
| sv_consistency | Valeur | Whether the server enforces file consistency for critical files |
| sv_contact | Valeur | Contact email for server sysop |
| sv_debug_player_use | Valeur | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
| sv_debugmanualmode | Valeur | Make sure entities correctly report whether or not their network data has changed. |
| sv_deltaprint | Valeur | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
| sv_deltatime | Valeur | Enable profiling of CalcDelta calls |
| sv_downloadurl | Valeur | Location from which clients can download missing files |
| sv_enableoldqueries | Valeur | Enable support for old style (HL1) server queries |
| sv_filterban | Valeur | Set packet filtering by IP mode |
| sv_findsoundname | Commande | Find sound names which reference the specified wave files. |
| sv_footsteps | Valeur | Play footstep sound for players |
| sv_forcepreload | Valeur | Force server side preloading. |
| sv_friction | Valeur | World friction. |
| sv_gravity | Valeur | World gravity. |
| sv_instancebaselines | Valeur | Enable instanced baselines. Saves network overhead. |
| sv_lagflushbonecache | Valeur | Flushes entity bone cache on lag compensation |
| sv_lan | Valeur | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
| sv_log_onefile | Valeur | Log server information to only one file. |
| sv_logbans | Valeur | Log server bans in the server logs. |
| sv_logblocks | Valeur | If true when log when a query is blocked (can cause very large log files) |
| sv_logdownloadlist | Valeur | |
| sv_logecho | Valeur | Echo log information to the console. |
| sv_logfile | Valeur | Log server information in the log file. |
| sv_logflush | Valeur | Flush the log file to disk on each write (slow). |
| sv_logsdir | Valeur | Folder in the game directory where server logs will be stored. |
| sv_massreport | Valeur | |
| sv_master_legacy_mode | Valeur | Use old (outside-of-Steam) code to communicate with master servers. |
| sv_master_share_game_socket | Valeur | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm |
| sv_max_queries_sec | Valeur | Maximum queries per second to respond to from a single IP address. |
| sv_max_queries_sec_global | Valeur | Maximum queries per second to respond to from anywhere. |
| sv_max_queries_window | Valeur | Window over which to average queries per second averages. |
| sv_max_usercmd_future_ticks | Valeur | Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
| sv_maxcmdrate | Valeur | (If sv_mincmdrate is " 0), this sets the maximum value for cl_cmdrate. |
| sv_maxrate | Valeur | Max bandwidth rate allowed on server, 0 == unlimited |
| sv_maxreplay | Valeur | Maximum replay time in seconds |
| sv_maxspeed | Valeur | |
| sv_maxunlag | Valeur | Maximum lag compensation in seconds |
| sv_maxupdaterate | Valeur | Maximum updates per second that the server will allow |
| sv_maxvelocity | Valeur | Maximum speed any ballistically moving object is allowed to attain per axis. |
| sv_mincmdrate | Valeur | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
| sv_minrate | Valeur | Min bandwidth rate allowed on server, 0 == unlimited |
| sv_minupdaterate | Valeur | Minimum updates per second that the server will allow |
| sv_netvisdist | Valeur | Test networking visibility distance |
| sv_noclipaccelerate | Valeur | |
| sv_noclipduringpause | Valeur | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
| sv_noclipspeed | Valeur | |
| sv_npc_talker_maxdist | Valeur | NPCs over this distance from the player won't attempt to speak. |
| sv_password | Valeur | Server password for entry into multiplayer games |
| sv_pausable | Valeur | Is the server pausable. |
| sv_precacheinfo | Commande | Show precache info. |
| sv_pure | Commande | Show user data. |
| sv_pure_kick_clients | Valeur | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
| sv_pure_trace | Valeur | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
| sv_pushaway_clientside | Valeur | Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
| sv_pushaway_clientside_size | Valeur | Minimum size of pushback objects |
| sv_pushaway_force | Valeur | How hard physics objects are pushed away from the players on the server. |
| sv_pushaway_hostage_force | Valeur | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
| sv_pushaway_max_force | Valeur | Maximum amount of force applied to physics objects by players. |
| sv_pushaway_max_hostage_force | Valeur | Maximum of how hard the hostage is pushed away from physics objects. |
| sv_pushaway_max_player_force | Valeur | Maximum of how hard the player is pushed away from physics objects. |
| sv_pushaway_min_player_speed | Valeur | If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
| sv_pushaway_player_force | Valeur | How hard the player is pushed away from physics objects (falls off with inverse square of distance). |
| sv_pvsskipanimation | Valeur | Skips SetupBones when npc's are outside the PVS |
| sv_rcon_banpenalty | Valeur | Number of minutes to ban users who fail rcon authentication |
| sv_rcon_log | Valeur | Enable/disable rcon logging. |
| sv_rcon_maxfailures | Valeur | Max number of times a user can fail rcon authentication before being banned |
| sv_rcon_minfailures | Valeur | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
| sv_rcon_minfailuretime | Valeur | Number of seconds to track failed rcon authentications |
| sv_region | Valeur | The region of the world to report this server in. |
| sv_rollangle | Valeur | Max view roll angle |
| sv_rollspeed | Valeur | |
| sv_runcmds | Valeur | |
| sv_sendtables | Valeur | Force full sendtable sending path. |
| sv_showanimstate | Valeur | Show the (server) animation state for the specified entity (-1 for none). |
| sv_showanimstate_log | Valeur | 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. |
| sv_showhitboxes | Valeur | Send server-side hitboxes for specified entity to client (NOTE |
| sv_showimpacts | Valeur | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
| sv_showladders | Valeur | Show bbox and dismount points for all ladders (must be set before level load.) |
| sv_showlagcompensation | Valeur | Show lag compensated hitboxes whenever a player is lag compensated. |
| sv_showplayerhitboxes | Valeur | Show lag compensated hitboxes for the specified player index whenever a player fires. |
| sv_skyname | Valeur | Current name of the skybox texture |
| sv_soundemitter_filecheck | Commande | Report missing wave files for sounds and game_sounds files. |
| sv_soundemitter_flush | Commande | Flushes the sounds.txt system (server only) |
| sv_soundemitter_trace | Valeur | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
| sv_soundscape_printdebuginfo | Commande | print soundscapes |
| sv_specaccelerate | Valeur | |
| sv_specnoclip | Valeur | |
| sv_specspeed | Valeur | |
| sv_stats | Valeur | Collect CPU usage stats |
| sv_stepsize | Valeur | |
| sv_stopspeed | Valeur | Minimum stopping speed when on ground. |
| sv_stressbots | Valeur | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
| sv_strict_notarget | Valeur | If set, notarget will cause entities to never think they are in the pvs |
| sv_suppress_viewpunch | Valeur | |
| sv_teststepsimulation | Valeur | |
| sv_thinktimecheck | Valeur | Check for thinktimes all on same timestamp. |
| sv_timeout | Valeur | After this many seconds without a message from a client, the client is dropped |
| sv_turbophysics | Valeur | Turns on turbo physics |
| sv_unlag | Valeur | Enables player lag compensation |
| sv_unlag_debug | Valeur | |
| sv_unlag_fixstuck | Valeur | Disallow backtracking a player for lag compensation if it will cause them to become stuck |
| sv_unlockedchapters | Valeur | Highest unlocked game chapter. |
| sv_visiblemaxplayers | Valeur | Overrides the max players reported to prospective clients |
| sv_voicecodec | Valeur | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
| sv_voiceenable | Valeur | |
| sv_wateraccelerate | Valeur | |
| sv_waterdist | Valeur | Vertical view fixup when eyes are near water plane. |
| sv_waterfriction | Valeur | |
| template_debug | Valeur | |
| Test_CreateEntity | Commande | |
| test_dispatcheffect | Commande | Test a clientside dispatch effect. Usage |
| Test_EHandle | Commande | |
| test_entity_blocker | Commande | Test command that drops an entity blocker out in front of the player. |
| Test_InitRandomEntitySpawner | Commande | |
| Test_ProxyToggle_EnableProxy | Commande | |
| Test_ProxyToggle_EnsureValue | Commande | |
| Test_ProxyToggle_SetValue | Commande | |
| Test_RandomizeInPVS | Commande | |
| Test_RandomPlayerPosition | Commande | |
| Test_RemoveAllRandomEntities | Commande | |
| Test_SpawnRandomEntities | Commande | |
| testhudanim | Commande | Test a hud element animation. Arguments |
| testscript_debug | Valeur | Debug test scripts. |
| texture_budget_background_alpha | Valeur | how translucent the budget panel is |
| texture_budget_panel_bottom_of_history_fraction | Valeur | number between 0 and 1 |
| texture_budget_panel_global | Valeur | Show global times in the texture budget panel. |
| texture_budget_panel_height | Valeur | height in pixels of the budget panel |
| texture_budget_panel_width | Valeur | width in pixels of the budget panel |
| texture_budget_panel_x | Valeur | number of pixels from the left side of the game screen to draw the budget panel |
| texture_budget_panel_y | Valeur | number of pixels from the top side of the game screen to draw the budget panel |
| think_limit | Valeur | Maximum think time in milliseconds, warning is printed if this is exceeded. |
| thirdperson | Commande | Switch to thirdperson camera. |
| timedemo | Commande | Play a demo and report performance info. |
| timedemoquit | Commande | Play a demo, report performance info, and then exit |
| timeleft | Commande | prints the time remaining in the match |
| timerefresh | Commande | Profile the renderer. |
| toggle | Commande | Toggles a convar on or off, or cycles through a set of values. |
| toggleconsole | Commande | Show/hide the console. |
| togglescores | Commande | Toggles score panel |
| trace_report | Valeur | |
| tracer_extra | Valeur | |
| tv_allow_camera_man | Valeur | Auto director allows spectators to become camera man |
| tv_allow_static_shots | Valeur | Auto director uses fixed level cameras for shots |
| tv_autorecord | Valeur | Automatically records all games as SourceTV demos. |
| tv_autoretry | Valeur | Relay proxies retry connection after network timeout |
| tv_chatgroupsize | Valeur | Set the default chat group size |
| tv_chattimelimit | Valeur | Limits spectators to chat only every n seconds |
| tv_clients | Commande | Shows list of connected SourceTV clients. |
| tv_debug | Valeur | SourceTV debug info. |
| tv_delay | Valeur | SourceTV broadcast delay in seconds |
| tv_delaymapchange | Valeur | Delays map change until broadcast is complete |
| tv_deltacache | Valeur | Enable delta entity bit stream cache |
| tv_dispatchmode | Valeur | Dispatch clients to relay proxies |
| tv_enable | Valeur | Activates SourceTV on server. |
| tv_maxclients | Valeur | Maximum client number on SourceTV server. |
| tv_maxrate | Valeur | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited |
| tv_msg | Commande | Send a screen message to all clients. |
| tv_name | Valeur | SourceTV host name |
| tv_nochat | Valeur | Don't receive chat messages from other SourceTV spectators |
| tv_overridemaster | Valeur | Overrides the SourceTV master root address. |
| tv_password | Valeur | SourceTV password for all clients |
| tv_port | Valeur | Host SourceTV port |
| tv_record | Commande | Starts SourceTV demo recording. |
| tv_relay | Commande | Connect to SourceTV server and relay broadcast. |
| tv_relaypassword | Valeur | SourceTV password for relay proxies |
| tv_relayvoice | Valeur | Relay voice data |
| tv_retry | Commande | Reconnects the SourceTV relay proxy. |
| tv_snapshotrate | Valeur | Snapshots broadcasted per second |
| tv_status | Commande | Show SourceTV server status. |
| tv_stop | Commande | Stops the SourceTV broadcast. |
| tv_stoprecord | Commande | Stops SourceTV demo recording. |
| tv_timeout | Valeur | SourceTV connection timeout in seconds. |
| tv_title | Valeur | Set title for SourceTV spectator UI |
| tv_transmitall | Valeur | Transmit all entities (not only director view) |
| unbind | Commande | Unbind a key. |
| unbindall | Commande | Unbind all keys. |
| unpause | Commande | Unpause the game. |
| use | Commande | Use a particular weapon Arguments |
| user | Commande | Show user data. |
| users | Commande | Show user info for players on server. |
| v_centermove | Valeur | |
| v_centerspeed | Valeur | |
| vcollide_wireframe | Valeur | |
| vcollide_wireframe_axes | Valeur | |
| vcr_verbose | Valeur | Write extra information into .vcr file. |
| version | Commande | Print version info string. |
| vgui_drawfocus | Valeur | Report which panel is under the mouse. |
| vgui_drawtree | Valeur | Draws the vgui panel hiearchy to the specified depth level. |
| vgui_drawtree_bounds | Valeur | Show panel bounds. |
| vgui_drawtree_clear | Commande | |
| vgui_drawtree_freeze | Valeur | Set to 1 to stop updating the vgui_drawtree view. |
| vgui_drawtree_hidden | Valeur | Draw the hidden panels. |
| vgui_drawtree_panelalpha | Valeur | Show the panel alpha values in the vgui_drawtree view. |
| vgui_drawtree_panelptr | Valeur | Show the panel pointer values in the vgui_drawtree view. |
| vgui_drawtree_popupsonly | Valeur | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |
| vgui_drawtree_render_order | Valeur | List the vgui_drawtree panels in render order. |
| vgui_drawtree_visible | Valeur | Draw the visible panels. |
| vgui_togglepanel | Commande | show/hide vgui panel by name. |
| viewanim_addkeyframe | Commande | |
| viewanim_create | Commande | |
| viewanim_load | Commande | load animation from file |
| viewanim_reset | Commande | reset view angles! |
| viewanim_save | Commande | Save current animation to file |
| viewanim_test | Commande | test view animation |
| viewmodel_fov | Valeur | |
| violence_ablood | Valeur | Draw alien blood |
| violence_agibs | Valeur | Show alien gib entities |
| violence_hblood | Valeur | Draw human blood |
| violence_hgibs | Valeur | Show human gib entities |
| voice_avggain | Valeur | |
| voice_clientdebug | Valeur | |
| voice_dsound | Valeur | |
| voice_enable | Valeur | |
| voice_fadeouttime | Valeur | |
| voice_forcemicrecord | Valeur | |
| voice_inputfromfile | Valeur | Get voice input from 'voice_input.wav' rather than from the microphone. |
| voice_loopback | Valeur | |
| voice_maxgain | Valeur | |
| voice_modenable | Valeur | Enable/disable voice in this mod. |
| voice_overdrive | Valeur | |
| voice_overdrivefadetime | Valeur | |
| voice_profile | Valeur | |
| voice_recordtofile | Valeur | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' |
| voice_scale | Valeur | |
| voice_serverdebug | Valeur | |
| voice_showchannels | Valeur | |
| voice_showincoming | Valeur | |
| voice_steal | Valeur | |
| voice_writevoices | Valeur | Saves each speaker's voice data into separate .wav files |
| volume | Valeur | Sound volume |
| vox_reload | Commande | Reload sentences.txt file |
| voxeltree_box | Commande | View entities in the voxel-tree inside box "Vector(min), Vector(max)". |
| voxeltree_playerview | Commande | View entities in the voxel-tree at the player position. |
| voxeltree_sphere | Commande | View entities in the voxel-tree inside sphere "Vector(center), float(radius)". |
| voxeltree_view | Commande | View entities in the voxel-tree. |
| vprof | Commande | Toggle VProf profiler |
| vprof_adddebuggroup1 | Commande | add a new budget group dynamically for debugging |
| vprof_cachemiss | Commande | Toggle VProf cache miss checking |
| vprof_cachemiss_off | Commande | Turn off VProf cache miss checking |
| vprof_cachemiss_on | Commande | Turn on VProf cache miss checking |
| vprof_child | Commande | |
| vprof_collapse_all | Commande | Collapse the whole vprof tree |
| vprof_counters | Valeur | |
| vprof_dump_groupnames | Commande | Write the names of all of the vprof groups to the console. |
| vprof_dump_spikes | Valeur | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump |
| vprof_dump_spikes_budget_group | Valeur | Budget gtNode to start report from when doing a dump spikes |
| vprof_dump_spikes_node | Valeur | Node to start report from when doing a dump spikes |
| vprof_expand_all | Commande | Expand the whole vprof tree |
| vprof_expand_group | Commande | Expand a budget group in the vprof tree by name |
| vprof_generate_report | Commande | Generate a report to the console. |
| vprof_generate_report_AI | Commande | Generate a report to the console. |
| vprof_generate_report_AI_only | Commande | Generate a report to the console. |
| vprof_generate_report_hierarchy | Commande | Generate a report to the console. |
| vprof_generate_report_map_load | Commande | Generate a report to the console. |
| vprof_graph | Valeur | Draw the vprof graph. |
| vprof_graphheight | Valeur | |
| vprof_graphwidth | Valeur | |
| vprof_nextsibling | Commande | |
| vprof_off | Commande | Turn off VProf profiler |
| vprof_on | Commande | Turn on VProf profiler |
| vprof_parent | Commande | |
| vprof_playback_average | Commande | Average the next N frames. |
| vprof_playback_start | Commande | Start playing back a recorded .vprof file. |
| vprof_playback_step | Commande | While playing back a .vprof file, step to the next tick. |
| vprof_playback_stepback | Commande | While playing back a .vprof file, step to the previous tick. |
| vprof_playback_stop | Commande | |
| vprof_prevsibling | Commande | |
| vprof_record_start | Commande | Start recording vprof data for playback later. |
| vprof_record_stop | Commande | |
| vprof_remote_start | Commande | Request a VProf data stream from the remote server (requires authentication) |
| vprof_remote_stop | Commande | Stop an existing remote VProf data request |
| vprof_reset | Commande | Reset the stats in VProf profiler |
| vprof_reset_peaks | Commande | Reset just the peak time in VProf profiler |
| vprof_scope | Valeur | Set a specific scope to start showing vprof tree |
| vprof_scope_entity_gamephys | Valeur | |
| vprof_scope_entity_thinks | Valeur | |
| vprof_unaccounted_limit | Valeur | number of milliseconds that a node must exceed to turn red in the vprof panel |
| vprof_verbose | Valeur | Set to one to show average and peak times |
| vprof_vtune_group | Commande | enable vtune for a particular vprof group ('disable' to disable) |
| vprof_warningmsec | Valeur | Above this many milliseconds render the label red to indicate slow code. |
| vtune | Commande | Controls VTune's sampling. |
| wait | Commande | Stop command parsing until next frame. |
| wc_air_edit_further | Commande | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play |
| wc_air_edit_nearer | Commande | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player |
| wc_air_node_edit | Commande | When in WC edit mode, toggles laying down or air nodes instead of ground nodes |
| wc_create | Commande | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select |
| wc_destroy | Commande | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). |
| wc_destroy_undo | Commande | When in WC edit mode restores the last deleted node |
| wc_link_edit | Commande | |
| wc_update_entity | Commande | Updates the entity's position/angles when in edit mode |
| wc_update_safe_entities | Commande | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). |
| weapon_showproficiency | Valeur | |
| writeid | Commande | Writes a list of permanently-banned user IDs to banned_user.cfg. |
| writeip | Commande | Save the ban list to banned_ip.cfg. |
| xbox_autothrottle | Valeur | |
| xbox_throttlebias | Valeur | |
| xbox_throttlespoof | Valeur | |
| xc_crouch_debounce | Valeur | |
| zoom_sensitivity_ratio | Valeur | Additional mouse sensitivity scale factor applied when FOV is zoomed in. |